Concurency in 3d engine.
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22
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32754
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October 23, 2013
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Super efficient bufferedimage renderer
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1
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2135
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October 23, 2013
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Can somebody explain this loop?
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7
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7715
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October 23, 2013
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Allocation during rendering loop
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2
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3352
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October 16, 2013
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Allocation during rendering loop
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0
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3364
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October 16, 2013
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Slick2D StateBasedGame taking 20% cpu?
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2
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4869
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October 14, 2013
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Does this cause lack of Performance?
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21
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12818
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October 13, 2013
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Concurency in 3d engine.
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0
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32358
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September 29, 2013
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Drawing only one quad (what to use?)
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7
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4855
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September 2, 2013
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Making a new list with new objects every single frame
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0
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3330
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August 31, 2013
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LibGDX + Android = soo much 10fps(SOLVED)
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2
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7979
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August 21, 2013
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Basic Java code optimisation
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0
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33423
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August 20, 2013
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JAVA faster than C++ now?
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20
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16363
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August 16, 2013
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Optimizing a QuadTree for enormous maps
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65
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42392
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August 7, 2013
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Why is static not used?
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11
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11130
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July 25, 2013
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What makes Java2D slow and LWJGL fast?
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8
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8811
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July 24, 2013
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Are Ternary Operations optimized at compile time?
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11
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8523
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July 15, 2013
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Can somebody explain this loop?
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0
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7770
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July 1, 2013
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libGDX rendering performance
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4
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14471
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June 28, 2013
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Random JVM crashes (no JNI) --- wrong subforum... remove
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0
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4138
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June 18, 2013
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Random JVM crashes (no JNI) --- wrong subforum... remove
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0
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4167
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June 18, 2013
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repaint vs custom draw method performance in ms
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4
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4484
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June 15, 2013
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Are Sin/Cos lookup tables still relevant today with regards to performance?
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27
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28211
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June 12, 2013
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Java System System.currentTimeMillis(); error
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7
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8641
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June 6, 2013
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How right doing this is?
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0
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2510
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May 30, 2013
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Does it make sense to store pixel in 3 separate channels during rendering?
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7
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3762
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May 30, 2013
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Issues with drawing 2D generated terrain efficiently
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12
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8007
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May 30, 2013
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Anyone else here get a major kick out of refactoring and optimizing regularly?
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22
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11222
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May 21, 2013
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How to do object pooling right?
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36
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20142
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May 21, 2013
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Speeding up Minecraft?
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42
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25031
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May 21, 2013
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