|
[libGDX] Can this small scanlines GLSL shader be further optimised?
|
|
3
|
6022
|
July 31, 2016
|
|
The Android/LibGDX conspiracy
|
|
15
|
30855
|
June 29, 2016
|
|
Fastest AABB collision response
|
|
0
|
63742
|
April 28, 2016
|
|
API design: assigning additional values to objects
|
|
1
|
7314
|
April 25, 2016
|
|
Data array too heavy for task?
|
|
8
|
14999
|
April 18, 2016
|
|
Fastest binary search on 4GB worth of long[]
|
|
20
|
37771
|
April 8, 2016
|
|
Full Screen Performance and Memory Consumption
|
|
3
|
19282
|
March 15, 2016
|
|
Where do all the empty methods go?
|
|
3
|
6222
|
February 28, 2016
|
|
[LibGDX]Custom Animations
|
|
4
|
5397
|
February 25, 2016
|
|
Quickly get an object from arrayList
|
|
7
|
14165
|
February 15, 2016
|
|
Fast collision detection between only boxes
|
|
0
|
6574
|
February 4, 2016
|
|
Improve Execution Time in Flood-Fill Lighting Algorithm
|
|
19
|
57128
|
January 7, 2016
|
|
Using the sun.misc.Unsafe class to do crazy stuff with the JVM
|
|
28
|
24020
|
December 22, 2015
|
|
Float Division vs Multiplication
|
|
8
|
6201
|
December 21, 2015
|
|
Storing entity state in Map<String,Object>
|
|
16
|
28313
|
November 3, 2015
|
|
Pathfinding for tons of creatures
|
|
25
|
38659
|
October 15, 2015
|
|
Sharing data between threads
|
|
5
|
5926
|
October 3, 2015
|
|
[Libgdx] Sorting Vector2s by key.
|
|
3
|
6679
|
September 3, 2015
|
|
Disabling floating point denormals
|
|
37
|
23928
|
August 6, 2015
|
|
2D Collision Engine - Performance Test
|
|
5
|
3978
|
August 2, 2015
|
|
Optimizing Conway's Game of Life
|
|
34
|
15533
|
July 24, 2015
|
|
How to improve LibGDX 3D rendering performance?
|
|
12
|
101747
|
July 12, 2015
|
|
Slow down after ~10 minutes
|
|
10
|
8795
|
July 2, 2015
|
|
Video frame grabbing to bufferedImage
|
|
9
|
17671
|
June 25, 2015
|
|
Did the Java designers just not care?
|
|
8
|
18211
|
June 3, 2015
|
|
LibGDX Draw with Anti-Aliasing to a non-default FrameBuffer [RESOLVED]
|
|
2
|
8779
|
May 21, 2015
|
|
Performance Slowdown (LWJGL, OSX)
|
|
17
|
18975
|
May 16, 2015
|
|
LibGDX Logic & Render
|
|
3
|
6291
|
May 2, 2015
|
|
sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run()
|
|
2
|
14667
|
April 3, 2015
|
|
[LibGDX] Least costly way to render lines?
|
|
6
|
17796
|
April 1, 2015
|