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[libGDX] Can this small scanlines GLSL shader be further optimised?
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3
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5807
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July 31, 2016
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The Android/LibGDX conspiracy
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15
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30516
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June 29, 2016
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Fastest AABB collision response
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0
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63469
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April 28, 2016
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API design: assigning additional values to objects
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1
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7256
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April 25, 2016
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Data array too heavy for task?
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8
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14843
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April 18, 2016
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Fastest binary search on 4GB worth of long[]
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20
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37623
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April 8, 2016
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Full Screen Performance and Memory Consumption
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3
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19139
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March 15, 2016
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Where do all the empty methods go?
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3
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6129
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February 28, 2016
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[LibGDX]Custom Animations
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4
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5319
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February 25, 2016
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Quickly get an object from arrayList
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7
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14021
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February 15, 2016
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Fast collision detection between only boxes
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0
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6491
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February 4, 2016
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Improve Execution Time in Flood-Fill Lighting Algorithm
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19
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56916
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January 7, 2016
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Using the sun.misc.Unsafe class to do crazy stuff with the JVM
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28
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23207
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December 22, 2015
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Float Division vs Multiplication
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8
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5977
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December 21, 2015
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Storing entity state in Map<String,Object>
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16
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28088
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November 3, 2015
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Pathfinding for tons of creatures
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25
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38443
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October 15, 2015
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Sharing data between threads
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5
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5776
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October 3, 2015
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[Libgdx] Sorting Vector2s by key.
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3
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6594
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September 3, 2015
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Disabling floating point denormals
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37
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22925
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August 6, 2015
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2D Collision Engine - Performance Test
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5
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3890
|
August 2, 2015
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Optimizing Conway's Game of Life
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34
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14929
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July 24, 2015
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How to improve LibGDX 3D rendering performance?
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12
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101039
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July 12, 2015
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Slow down after ~10 minutes
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10
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8683
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July 2, 2015
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Video frame grabbing to bufferedImage
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9
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17340
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June 25, 2015
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Did the Java designers just not care?
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8
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18105
|
June 3, 2015
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LibGDX Draw with Anti-Aliasing to a non-default FrameBuffer [RESOLVED]
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2
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8599
|
May 21, 2015
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Performance Slowdown (LWJGL, OSX)
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17
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18800
|
May 16, 2015
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LibGDX Logic & Render
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3
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6214
|
May 2, 2015
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sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run()
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2
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14505
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April 3, 2015
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[LibGDX] Least costly way to render lines?
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6
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17702
|
April 1, 2015
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