Issues with batching meshes
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10
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5418
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October 14, 2016
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Tilemap NullPointerException
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10
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4967
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October 14, 2016
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Issues with batching meshes
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0
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5139
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October 14, 2016
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Tilemap NullPointerException
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0
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5001
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October 12, 2016
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Lwjgl 2.93 begginer
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4
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3277
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October 6, 2016
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Lwjgl 2.93 begginer
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0
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3262
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October 5, 2016
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Gaussian Blur Blobs?
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18
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17372
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October 5, 2016
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2d Camera problem
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20
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21037
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October 5, 2016
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Gaussian Blur Blobs?
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0
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17150
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October 2, 2016
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LWJGL problem making MVP and passing to shader
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8
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4683
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September 30, 2016
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LWJGL problem making MVP and passing to shader
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0
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4559
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September 30, 2016
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Problem: Black screen on some computers
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1
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2149
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September 26, 2016
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Problem: Black screen on some computers
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0
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2137
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September 26, 2016
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[solved] glGetBufferSubData only spits out zeroes
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2
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2061
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September 26, 2016
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[solved] glGetBufferSubData only spits out zeroes
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0
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2022
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September 26, 2016
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Texture artifacting/bleeding Open GL ES 1.X
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0
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8664
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September 21, 2016
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Weird SSAO halo
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4
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3254
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September 20, 2016
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Weird SSAO halo
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0
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3073
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September 20, 2016
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Vertex cache shenanigans
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0
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15538
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September 12, 2016
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SSAO not working as expected (SOLVED)
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4
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6044
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September 5, 2016
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SSAO not working as expected (SOLVED)
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0
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6110
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September 3, 2016
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Improving normal map precision using texture compression?! Yep!
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2
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5516
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August 25, 2016
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Improving normal map precision using texture compression?! Yep!
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0
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6071
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August 25, 2016
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Possible to manually "start X" instead of -XstartOnFirstThread?
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5
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4080
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August 23, 2016
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Possible to manually "start X" instead of -XstartOnFirstThread?
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0
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3972
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August 22, 2016
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Problem: Delete texture doesn't affect RAM
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3
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2516
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August 19, 2016
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Problem: Delete texture doesn't affect RAM
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0
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2493
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August 17, 2016
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Problem: Draw Framebuffer on Framebuffer
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7
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3813
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August 17, 2016
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Problem: Draw Framebuffer on Framebuffer
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0
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3656
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August 11, 2016
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Skeletal animation problem(s)
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5
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4203
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July 16, 2016
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