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Issues with batching meshes
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|
10
|
6364
|
October 14, 2016
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|
Tilemap NullPointerException
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|
10
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5263
|
October 14, 2016
|
|
Issues with batching meshes
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|
0
|
5319
|
October 14, 2016
|
|
Tilemap NullPointerException
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|
0
|
5188
|
October 12, 2016
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|
Lwjgl 2.93 begginer
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4
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3564
|
October 6, 2016
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|
Lwjgl 2.93 begginer
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0
|
3425
|
October 5, 2016
|
|
Gaussian Blur Blobs?
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|
18
|
17895
|
October 5, 2016
|
|
2d Camera problem
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|
20
|
21664
|
October 5, 2016
|
|
Gaussian Blur Blobs?
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|
0
|
17387
|
October 2, 2016
|
|
LWJGL problem making MVP and passing to shader
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|
8
|
5123
|
September 30, 2016
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|
LWJGL problem making MVP and passing to shader
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0
|
4738
|
September 30, 2016
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|
Problem: Black screen on some computers
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|
1
|
2306
|
September 26, 2016
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|
Problem: Black screen on some computers
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|
0
|
2337
|
September 26, 2016
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|
[solved] glGetBufferSubData only spits out zeroes
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2
|
2301
|
September 26, 2016
|
|
[solved] glGetBufferSubData only spits out zeroes
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0
|
2179
|
September 26, 2016
|
|
Texture artifacting/bleeding Open GL ES 1.X
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|
0
|
8819
|
September 21, 2016
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Weird SSAO halo
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4
|
3470
|
September 20, 2016
|
|
Weird SSAO halo
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|
0
|
3247
|
September 20, 2016
|
|
Vertex cache shenanigans
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|
0
|
15705
|
September 12, 2016
|
|
SSAO not working as expected (SOLVED)
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|
4
|
6300
|
September 5, 2016
|
|
SSAO not working as expected (SOLVED)
|
|
0
|
6347
|
September 3, 2016
|
|
Improving normal map precision using texture compression?! Yep!
|
|
2
|
5755
|
August 25, 2016
|
|
Improving normal map precision using texture compression?! Yep!
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|
0
|
7289
|
August 25, 2016
|
|
Possible to manually "start X" instead of -XstartOnFirstThread?
|
|
5
|
4337
|
August 23, 2016
|
|
Possible to manually "start X" instead of -XstartOnFirstThread?
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|
0
|
4141
|
August 22, 2016
|
|
Problem: Delete texture doesn't affect RAM
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|
3
|
2740
|
August 19, 2016
|
|
Problem: Delete texture doesn't affect RAM
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|
0
|
2643
|
August 17, 2016
|
|
Problem: Draw Framebuffer on Framebuffer
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|
7
|
4152
|
August 17, 2016
|
|
Problem: Draw Framebuffer on Framebuffer
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|
0
|
3796
|
August 11, 2016
|
|
Skeletal animation problem(s)
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|
5
|
4422
|
July 16, 2016
|