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Solved How to calculate new position based on angle?
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3
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1738
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March 31, 2015
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Solved How to calculate new position based on angle?
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0
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1632
|
March 30, 2015
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Property based pattern for a game.
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0
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2814
|
March 30, 2015
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Best Practise - Quad Trees
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14
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6938
|
March 30, 2015
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[Solved] Bullet not shooting in correct direction!
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44
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16231
|
March 30, 2015
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[LibGDX] Entity Components - Should I read from file?
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0
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3362
|
March 30, 2015
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[solved] Capturing - arrow keys and letters
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0
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5415
|
March 30, 2015
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Entity skipping path - tower defense
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0
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2743
|
March 30, 2015
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Trouble making VBO rendering easier
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8
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2949
|
March 30, 2015
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How to detec Collisions in open world games?
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3
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1946
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March 29, 2015
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How to detec Collisions in open world games?
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0
|
1973
|
March 29, 2015
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Game loop not accurate. How can I make a better one ?
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7
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3018
|
March 29, 2015
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Trouble making VBO rendering easier
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0
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2938
|
March 28, 2015
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Game loop not accurate. How can I make a better one ?
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0
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2964
|
March 28, 2015
|
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Collision Advice
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0
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2915
|
March 28, 2015
|
|
Best Practise - Quad Trees
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0
|
6794
|
March 28, 2015
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OSX 10.10 seems to have broken my games
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11
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4646
|
March 27, 2015
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LWJGL - Shadow issue and need tips
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4
|
1811
|
March 27, 2015
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LWJGL - Shadow issue and need tips
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0
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1788
|
March 26, 2015
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[Solved] Bullet not shooting in correct direction!
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0
|
15656
|
March 26, 2015
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(LWJGL) Shader not working and GL context problems
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1
|
1694
|
March 26, 2015
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(LWJGL) Shader not working and GL context problems
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0
|
1669
|
March 26, 2015
|
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OSX 10.10 seems to have broken my games
|
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0
|
4625
|
March 25, 2015
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[Solved] Using a single array for enemy and friendly entities?
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10
|
2869
|
March 24, 2015
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[Solved] Using a single array for enemy and friendly entities?
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0
|
2843
|
March 24, 2015
|
|
Best tutorials on the basics?
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7
|
3074
|
March 24, 2015
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Libgdx font blurring
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5
|
3381
|
March 24, 2015
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[libGDX] How to draw an outline around sprite when behind another image
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0
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7332
|
March 24, 2015
|
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Best tutorials on the basics?
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0
|
3053
|
March 24, 2015
|
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[libgdx] Orthographic camera and world units
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3
|
1960
|
March 24, 2015
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