Solved, kind of:
I read a description of the font, which included: [quote]Designed to be used at 10px and multiples thereof
[/quote]
So, I’m changing my game to work with this.
I use the following code to generate a font and for some reason it is not clear.
FreeTypeFontGenerator gen = new FreeTypeFontGenerator(Gdx.files.internal("font.ttf"));
FreeTypeFontParameter params = new FreeTypeFontParameter();
params.minFilter = TextureFilter.Nearest;
params.magFilter = TextureFilter.Nearest;
textFont = gen.generateFont(params);
params.size = 16;
BitmapFont font = gen.generateFont(params);
gen.dispose();
Should I be using a different min/mag filter or is it the font file that is causing the blur?
The font is called Munro.
Here’s an image of the font in use: http://i.imgur.com/chQyQaK.png
Thanks a bunch.