I wrote a small game in libGDX without using the orthographic camera.
I made my own camera which didn’t actually handle transformations at all (each entity visually offsets by the camera position). I look back at this and I realize how stupid it was. So I began to read the wiki’s documentation on the orthographic camera. I have a question.
The wiki uses a method in Sprite called setSize. The example set the size to 100x100 world units for a 1024x1024 texture. If I had a world made of blocks, and each block, for example, would be 64x64 pixels, if I set the size of a block’s sprite to 1x1, then set my camera viewport size to be 30x30, would this still render 30x30 blocks or 30x30 pixels?
Thank you!