OSX 10.10 seems to have broken my games

… has anyone here got 10.10? Would you be able to do a bit of testing and sleuthing for me?

Cas :slight_smile:

Could you post more detail into what you mean by “broken”? We don’t know if it won’t start, throws some exception, etc.

chrislo27: I think Cas is more looking for someone to test out fixes rather than find what’s wrong.

Actually both :slight_smile: Basically when launched, game does nothing at all. No output in Console allegedly.

Cas :slight_smile:

This must be a problem across many different sdks/languages, as Marmalade (c++ game library) are reporting strange issues on osx beta.

From email :

"[i]Please note that we have detected a compatibility issue with latest beta version of OS X (10.10.3 beta).

Specifically, the licensing component of Marmalade is incompatible with the latest OS X update. The impact of this issue is severe: Marmalade licenses cannot be activated or verified. As a result of this it is not possible to perform any builds or deployments[/i]".

Coincidence?

Er… is OSX 10.10 actually released then? Or is it still beta?

Cas :slight_smile:

My Mac Mini got OSX 10.10.2 and happily runs my own game which uses LWJGL 2.9.3

Hm, using 2.9.2 here. Maybe I need to get that updated.

Cas :slight_smile:

If it helps, Retro-Pixel Castles is running LWJGL 2.9.3 and I’ve gotten no crash reports from any of my mac users, but I haven’t been bothered to update my dusty Mac Mini and check it myself yet. :slight_smile:

A lack of crash reports is rather ambiguous as a statistic :point: :-*

Absence of evidence is not evidence of absence.

Dunno, my mac users throw a hissy fit the nanosecond something isn’t exactly perfect. :stuck_out_tongue: