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Top down shooting rendering[SOLVED]
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|
6
|
7406
|
August 20, 2013
|
|
Is This Book Good To Learn AI ?
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|
0
|
9847
|
August 20, 2013
|
|
Generating 'interesting' 2D tunnels
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|
5
|
9961
|
August 16, 2013
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|
Generating 'interesting' 2D tunnels
|
|
0
|
8466
|
August 15, 2013
|
|
[LibGDX] Calling LWJGL/OpenGL glBegin
|
|
7
|
7636
|
August 15, 2013
|
|
[LibGDX] Calling LWJGL/OpenGL glBegin
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|
0
|
7000
|
August 14, 2013
|
|
LibGDX Load 3D Models
|
|
2
|
8379
|
August 14, 2013
|
|
LibGDX Load 3D Models
|
|
0
|
8620
|
August 14, 2013
|
|
[LibGDX] How to Make Game HUD and UI?
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|
13
|
36461
|
August 12, 2013
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|
Ray - 3d triangle intersection test
|
|
1
|
3320
|
August 12, 2013
|
|
Ray - 3d triangle intersection test
|
|
0
|
3025
|
August 12, 2013
|
|
3D Terrain Generation (Voxel and Realistic)
|
|
2
|
6851
|
August 11, 2013
|
|
3D Terrain Generation (Voxel and Realistic)
|
|
0
|
6879
|
August 11, 2013
|
|
[LibGDX] Problem with moving and framerate
|
|
5
|
3039
|
August 10, 2013
|
|
[LibGDX] How to Make Game HUD and UI?
|
|
0
|
36791
|
August 10, 2013
|
|
Types of spatial partitioning
|
|
4
|
2336
|
August 10, 2013
|
|
Types of spatial partitioning
|
|
0
|
2312
|
August 9, 2013
|
|
How do you show blood? [STAY AWAY IF QUEEZY]
|
|
0
|
11009
|
August 4, 2013
|
|
Using genetic algorithms to 'train' my AI
|
|
0
|
8790
|
August 1, 2013
|
|
FPS Limiter ? [SOLVED]
|
|
6
|
9565
|
August 1, 2013
|
|
Isometric tiles and heights...can I modify?
|
|
2
|
4280
|
July 31, 2013
|
|
FPS Limiter ? [SOLVED]
|
|
0
|
8126
|
July 31, 2013
|
|
AI FOR MY GAME ???
|
|
6
|
6407
|
July 31, 2013
|
|
AI FOR MY GAME ???
|
|
0
|
6299
|
July 31, 2013
|
|
Collision Detection
|
|
5
|
2905
|
July 31, 2013
|
|
Collision Detection
|
|
0
|
2817
|
July 30, 2013
|
|
Top down shooting rendering[SOLVED]
|
|
0
|
7422
|
July 30, 2013
|
|
Cube world RAM optimalizations
|
|
3
|
2720
|
July 28, 2013
|
|
Cube world RAM optimalizations
|
|
0
|
2779
|
July 28, 2013
|
|
Rotating a 1D matrix
|
|
3
|
2419
|
July 28, 2013
|