Alright guys this is it. The big one. I have finally started with 3D using libgdx and I have to say, the first time I saw my little green cube render in I nearly pissed myself in joy. Anyways, I thought it would be good to start out with simple terrain generation.
I have done some research and have come up with perlin noise as a popularly used one (right?) so I have access to all the algorithms and things, but my real question is for my voxels, should I use libgdx’s ModelBuilder.createBox or should I load in an obj file (aka 3d model) to render? Also, for realistic terrain generation I honestly have no clue where to start.
What do you guys suggest?
Thanks
-cMp