[LibGDX][Box2D] What method of capping angular velocity/force

I am in the process of creating a basic Asteriods clone and wondering what is the best way to cap forces on the body.

Say I want to cap the ship speed to 1m/s, should I do a simple if statement to achieve this? I notice there is a way to set dampening but this gives less control but a nicer “feel” if that makes sense.

What way should I do it?