|
Implementing a 2D city map with (mostly) free movement
|
|
2
|
2089
|
October 21, 2014
|
|
Implementing a 2D city map with (mostly) free movement
|
|
0
|
2068
|
October 21, 2014
|
|
How to simulate Electricity in Tile-based game
|
|
0
|
41242
|
October 18, 2014
|
|
Collision and gravity
|
|
4
|
3864
|
October 16, 2014
|
|
Collision and gravity
|
|
0
|
3834
|
October 16, 2014
|
|
Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!)
|
|
22
|
24563
|
October 10, 2014
|
|
Particle Physics Problem
|
|
4
|
3205
|
October 9, 2014
|
|
[Libgdx] Move Box2D Body on Swipe
|
|
0
|
1738
|
October 7, 2014
|
|
[Libgdx] Move Box2D Body on Swipe
|
|
0
|
1743
|
October 7, 2014
|
|
Particle Physics Problem
|
|
0
|
3176
|
October 6, 2014
|
|
[jPCT] 3D vector math problem
|
|
0
|
3604
|
October 5, 2014
|
|
Issues with gravity
|
|
5
|
3196
|
October 5, 2014
|
|
Downstream and upstream
|
|
3
|
3168
|
October 4, 2014
|
|
Downstream and upstream
|
|
0
|
3079
|
October 4, 2014
|
|
[solved] Ghost Mapcollision not right. Can you find the Glitch in the AI Matrix?
|
|
1
|
13690
|
October 3, 2014
|
|
[solved] Ghost Mapcollision not right. Can you find the Glitch in the AI Matrix?
|
|
0
|
13700
|
October 2, 2014
|
|
Connected Textures?
|
|
9
|
17663
|
October 2, 2014
|
|
Shadowcasing Optimizations For Regular Tile Map.
|
|
0
|
2426
|
September 29, 2014
|
|
Shadowcasing Optimizations For Regular Tile Map.
|
|
0
|
2439
|
September 29, 2014
|
|
JOGL: 3D Sphere/Plane Collision (distance between 3D point and plane)
|
|
5
|
7090
|
September 29, 2014
|
|
Issues with gravity
|
|
0
|
3155
|
September 28, 2014
|
|
Connected Textures?
|
|
0
|
15886
|
September 27, 2014
|
|
Detecting islands on a 2d map?
|
|
27
|
14226
|
September 26, 2014
|
|
libgdx How to replace a tile in a tilemap?
|
|
6
|
9620
|
September 25, 2014
|
|
Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!)
|
|
0
|
24239
|
September 25, 2014
|
|
JOGL: 3D Sphere/Plane Collision (distance between 3D point and plane)
|
|
0
|
6502
|
September 25, 2014
|
|
libgdx How to replace a tile in a tilemap?
|
|
0
|
8792
|
September 25, 2014
|
|
Faster A* Pathfinding
|
|
13
|
9413
|
September 25, 2014
|
|
Faster A* Pathfinding
|
|
0
|
8828
|
September 24, 2014
|
|
Rendering order in a 2d game
|
|
9
|
13996
|
September 23, 2014
|