Implementing a 2D city map with (mostly) free movement
|
|
2
|
2039
|
October 21, 2014
|
Implementing a 2D city map with (mostly) free movement
|
|
0
|
2031
|
October 21, 2014
|
How to simulate Electricity in Tile-based game
|
|
0
|
41184
|
October 18, 2014
|
Collision and gravity
|
|
4
|
3811
|
October 16, 2014
|
Collision and gravity
|
|
0
|
3795
|
October 16, 2014
|
Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!)
|
|
22
|
24326
|
October 10, 2014
|
Particle Physics Problem
|
|
4
|
3153
|
October 9, 2014
|
[Libgdx] Move Box2D Body on Swipe
|
|
0
|
1710
|
October 7, 2014
|
[Libgdx] Move Box2D Body on Swipe
|
|
0
|
1708
|
October 7, 2014
|
Particle Physics Problem
|
|
0
|
3139
|
October 6, 2014
|
[jPCT] 3D vector math problem
|
|
0
|
3566
|
October 5, 2014
|
Issues with gravity
|
|
5
|
3128
|
October 5, 2014
|
Downstream and upstream
|
|
3
|
3116
|
October 4, 2014
|
Downstream and upstream
|
|
0
|
3040
|
October 4, 2014
|
[solved] Ghost Mapcollision not right. Can you find the Glitch in the AI Matrix?
|
|
1
|
13641
|
October 3, 2014
|
[solved] Ghost Mapcollision not right. Can you find the Glitch in the AI Matrix?
|
|
0
|
13651
|
October 2, 2014
|
Connected Textures?
|
|
9
|
17379
|
October 2, 2014
|
Shadowcasing Optimizations For Regular Tile Map.
|
|
0
|
2394
|
September 29, 2014
|
Shadowcasing Optimizations For Regular Tile Map.
|
|
0
|
2394
|
September 29, 2014
|
JOGL: 3D Sphere/Plane Collision (distance between 3D point and plane)
|
|
5
|
7009
|
September 29, 2014
|
Issues with gravity
|
|
0
|
3117
|
September 28, 2014
|
Connected Textures?
|
|
0
|
15843
|
September 27, 2014
|
Detecting islands on a 2d map?
|
|
27
|
14015
|
September 26, 2014
|
libgdx How to replace a tile in a tilemap?
|
|
6
|
9510
|
September 25, 2014
|
Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!)
|
|
0
|
24191
|
September 25, 2014
|
JOGL: 3D Sphere/Plane Collision (distance between 3D point and plane)
|
|
0
|
6455
|
September 25, 2014
|
libgdx How to replace a tile in a tilemap?
|
|
0
|
8758
|
September 25, 2014
|
Faster A* Pathfinding
|
|
13
|
8911
|
September 25, 2014
|
Faster A* Pathfinding
|
|
0
|
8720
|
September 24, 2014
|
Rendering order in a 2d game
|
|
9
|
13928
|
September 23, 2014
|