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Implementing a 2D city map with (mostly) free movement
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2
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2139
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October 21, 2014
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Implementing a 2D city map with (mostly) free movement
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0
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2112
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October 21, 2014
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How to simulate Electricity in Tile-based game
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0
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41333
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October 18, 2014
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Collision and gravity
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4
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3930
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October 16, 2014
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Collision and gravity
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0
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3898
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October 16, 2014
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Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!)
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22
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24767
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October 10, 2014
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Particle Physics Problem
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4
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3277
|
October 9, 2014
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[Libgdx] Move Box2D Body on Swipe
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0
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1796
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October 7, 2014
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[Libgdx] Move Box2D Body on Swipe
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0
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1796
|
October 7, 2014
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Particle Physics Problem
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0
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3223
|
October 6, 2014
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[jPCT] 3D vector math problem
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0
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3677
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October 5, 2014
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Issues with gravity
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5
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3263
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October 5, 2014
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Downstream and upstream
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3
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3247
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October 4, 2014
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Downstream and upstream
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0
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3140
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October 4, 2014
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[solved] Ghost Mapcollision not right. Can you find the Glitch in the AI Matrix?
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1
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13754
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October 3, 2014
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[solved] Ghost Mapcollision not right. Can you find the Glitch in the AI Matrix?
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0
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13757
|
October 2, 2014
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Connected Textures?
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9
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17968
|
October 2, 2014
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Shadowcasing Optimizations For Regular Tile Map.
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0
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2463
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September 29, 2014
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Shadowcasing Optimizations For Regular Tile Map.
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0
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2501
|
September 29, 2014
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JOGL: 3D Sphere/Plane Collision (distance between 3D point and plane)
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5
|
7182
|
September 29, 2014
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Issues with gravity
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0
|
3207
|
September 28, 2014
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|
Connected Textures?
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0
|
15963
|
September 27, 2014
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Detecting islands on a 2d map?
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27
|
14679
|
September 26, 2014
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libgdx How to replace a tile in a tilemap?
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6
|
9826
|
September 25, 2014
|
|
Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!)
|
|
0
|
24344
|
September 25, 2014
|
|
JOGL: 3D Sphere/Plane Collision (distance between 3D point and plane)
|
|
0
|
6580
|
September 25, 2014
|
|
libgdx How to replace a tile in a tilemap?
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|
0
|
8832
|
September 25, 2014
|
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Faster A* Pathfinding
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13
|
9625
|
September 25, 2014
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Faster A* Pathfinding
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0
|
8938
|
September 24, 2014
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Rendering order in a 2d game
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9
|
14124
|
September 23, 2014
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