IMO remove that for now and just go straight to a paused state on a new game. These are alpha tests builds, keep it simple.
Feedback:
In wave 1, I understand that games are supposed to start out slow, well these types, however I’d recommend making the zombies come in a bit faster OR giving them more health. Also, give the player a bit more bullets, I didn’t receive an ammo pack in time and was stuck on one try.
Other than that, it’s doing great!
I plan on posting 0.4.6 which will add a new boss and a way to travel through past waves. Should I post it as a download?
EDIT: Thanks for the feedback syszee!
Really nice! I was actually having fun which is important in a game like this :point: . but, I need more ammo and/or health. I once went through a round with no ammo drops so I just died after the starting ammo number herethe zombie. Still really nice! keep it up!
I have a suggestion for your wave system.
Have wave levels such as this:
- Wave 1-5 - Basic Zombies, various speeds, increase spawn rate per wave
- Wave 5-15 - Basic Zombies + New type, various speeds, start spawn rate at % of total previous wave + base spawn rate
- Wave 15-30 - Basic Zombies + Zombies from previous waves + New Type, various speeds, start spawn rate at % of total previous wave + base spawn rate
- Wave 30-45 - Rinse and repeat
Make your score more interesting, take the current wave level, take a small % of it and take the zombie score and multiply it by that. This will give varied scores and higher scores as the waves get harder without too much tweaking.
Make it do this until you have introduce every single zombie type, add bosses at increments of 50 or a desired number.
How you want to implement weapons is up to you and dependent on how many you plan to add.
I plan on adding a bunch of weapons, zombies, gamemodes, and what not. Though my score currently is pointless because I don’t have much of a purpose for it yet. Soon though, it will have some sort of a meaning.
The way I have my wave system set up as of now is that I controller when a zombie spawns and where right down to the last second. The only time there is random spawning is when there is a boss or when you run out of pre-made waves. I feel like this method gives me more control over the game but it does sacrifice a little time.
I’ve lost absolutely all inspiration. It sucks because I really wanted to finish this game but I can’t bring myself to do it. Can someone help me find some drive?
Try something a little different for a while and then come back to it with some fresh new ideas?
Hi
I would recommend that you play some games, take a break, and then come back to the game. Take the things on your to do list and choose a few each day and work on them between small breaks.
Just my thoughts
CopyableCougar4
Possible feature to implement down the line:
http://www.jasonleon.com/tests/shatterBitmap/ShatterTest.swf (click on the dude)
But yeah, I’d take a break, don’t want to burn out. During that break, play/watch some games and look out for stuff that you want in your game. Make a list of stuff that you think about so that you have plenty of inspiration when you get back to it.
Finish it or I will kill your family while you sleep.
There, sorted.
Seriously though, finish it
Did that all week. Finally getting back to work with the new computer.
Hi
More thoughts: small to-do lists work better than big ones, because they seem more manageable and you are more motivated
CopyableCougar4
Make your game perfect. Right now it isn’t perfect.
- Jev
Jacob told me to say ZN will be delayed for a bit. He’s grounded for summer, but working on getting back on track.
So, I’m back, and stuff.
Really nice game! Keep up the good work
If I decided to finish this project, would anyone here buy it? Was this an idea I should stick with? Any feedback? Thinking about starting this baby up again.
If you want it to get anywhere:
- Recode all of it, and think about the design more than having good code.
- Port it to mobile; that’s pretty much the only market you’re good going in.
- Give it a better art style, possibly hire an artist.
- Hire a sound artist/musician to make custom music & sounds for the game.
- Accept that you are going to have development costs if you do any of the above items.
- Give it a website.
- Market it.
- Polish it.
That’s what I would recommend doing, at least.
Note that none of these work if you don’t have free time.
- Jev
Very nicely said. Now if this game wouldn’t work on the Desktop market. What type of game would?