Tomorrow morning I’m flying to Finland for Assembly. =D
I won’t be back until monday sometime, so that means no more updates for a while, but please keep leaving feedback if you have it.
Tomorrow morning I’m flying to Finland for Assembly. =D
I won’t be back until monday sometime, so that means no more updates for a while, but please keep leaving feedback if you have it.
You should use real butterfly images for the butterfly textures… e.g. http://greennature.com/article1371.html
I am, but it’s just a placeholder anyway, as you can’t just take any graphics you find nice and use in your game.
(nods at “All rights reserved” under the image you suggested ;))
Hi all!
I’m a member of the Wurm team and I thought its about time i introduce myself, instead of hiding out in my apartment. So,… hello everyone and thanks for the effort you guys put in to test Wurm and post comments.
Im currently working on a bones animation for the models and I hope that that will be up soon. Another responsibility of mine is the combat system, and there we are relying on you guys to come with feedback once that’s implemented. Game balancing is one of the most important issues for games to succeed today.
As Marcus said he’s away on bizzniz in Finland for a couple of days, but we in the rest of the team need all the time we could get to try to keep up with him, so we gona work like mad all weekend.
Keep up the good work everyone and we will see you all in Wurm!
/d
Hey, thanks for spelling my name right.
Hi all,
Wurm works on my PC, and I have 1 word for it : Fantastic!
My framerates kinda low (highest was 30+) as my PC specs is
Althon 600Mhz
Creative TNT2 Ultra
Will be looking forward to Wurm Online!
I don’t know much about JOGL/LWJGL but I’m thinking whether this game is using h/w or s/w rendering?
Looks like I’ve got lots to learn about 3D programming in general.
~Jeffrey
It’s hardware rendering.
And you’re way below the target computer specs, so I’m still happy with 30 fps.
The frame rate seems a bit low…
I only get about 30fps on my dual processor 2GHz P4 1GB RAM AGP 4x GeForce 2 GTS (32MB VRAM)
It’s a pretty fast system for CPU processing power, but I’m not sure how good a GeForce 2 GTS is anymore… my boss stole the really nice graphics card that came in this system before I started working here.
I’ll blame the graphics card.
But for this style of game 30fps is easily good enough (butterflies are slow ).
30 fps is about the target framerate, but you really should get a bit more on that computer…
I’m also getting 30-35fps. (Athlon 2200+ XP, JRE 1.4.1, 512Mb, GF4 Ti4200 64Mb).
Cool, for the 1st time I saw the server being online
I got lots of messages at random intervals that I learned something while I was just doing nothing, though ??? but I guess you were just testing something…
You went a bit overboard with the butterflies, I mean, it’s practically a butterfly plague there
It’s really developing FAST I must say, and it’s getting better with every update.
BTW, do you update only the changed jars? Web Start seems to download everything everytime something changes, including GAGETimer and such…
Erik
The game isn’t properly packaged yet, and we’re still playing around with the certificates, so the download will be a bit large at times.
Those training messages are just for testing, yes. We don’t have any real world or inventory interaction, and we wanted to test the skills early on, so the server just raises skills at random.
As for the FPS, I think I located a potential bottleneck (can’t test until I get back home)… I do half a dozen thousand sin()'s per frame.
Wow, looks pretty good now! But when I turned the graphics up high, I was stuck at a lousy 15 fps. Butterflies! They looks like the ones in Splinter Cell!.
Can’t join the server though.
Tip: I think that the close (X) buttons on the Swing windows will look better if you disable paintFocus.
Sorry about the lack of proper updates.
We’ve been focusing mostly on client/server communications lately.
The server should be fairly stable and up and running now for a while (= a week or two).
I’m currently working on reducing the traffic needed to stream the terrain from the server so the client only knows about the map nearest to him, but it’s not exactly a trivial task. =/
Next up on the eye-candy front is proper water (streams, waterfalls and lakes at different altitudes), weather (rain, lightning, and maybe snow even though it probably won’t be in the final game) and proper models for the character avatars.
I pushed the “smaller” cosmetic fixes like the flower bunching and GUI tweaks ahead a bit. We need to reach more milestones, so I’ll be focusing on “broader” client tasks.
Markus,
I hear EXACTLY what you’re saying. I’m finding it hard to deal with myself… oh, and btw, ARMI rocks.
Yeah, we considered using that for a while, as it ran circles around our own RMI over UDP package. =)
Now we’re back to just plain TCP, however. We’re going to have to do a LOT of benchmarking at one point.
If wurm ends up as laggy as, say, Project: Entropia, all the nice graphics in the world won’t save it.
Hello everyone.
I tried running Wurm from the JavaStart and it complaints about my openGL not being 1.4. I then downloaded the new drivers from nvidia, but still it says I have openGl 1.2 :-[
If I tick the “ignore check version” box, I don’t see any textures and the entire world is just gray, which is interesting but not that fun
My computer is a 850 Mhz laptop with GeForce2 Go. Does anyone know any reason why this is happening? Doesn’t the new detonator drivers from nvidia have the newest opengl?
If some one could shed some light, I would really appreaciate. And btw, I keep bumping into some really amazing stuff in this java world. Really cool 8)
The GeForce2 go probably just sucks.
I integrated Dodgy’s model loader/skeletal animation classes into the main client build. You’ll now see other logged in players are strangely colored 3d humans instead of those flat sprites.
Screenshot: (click to enlarge)
http://www.theintraclinic.com/wurm/img/screenshot9_tn.jpg
Sorry for the dorky looking model, we will get better ones as soon as a good graphics guys falls from the sky.
Thanks to TarmTarm who helped me with a nasty hard to find bug.
/d
I’m sitting in front of this Linux box and have no idea what gfx chip and drivers it has installed, anyway, I get an error msg when I try your game:
Error starting Wurm Online: Illegally formatted OpenGL version identifier: “1.2 Mesa 3.4.2”
Hm … I had this box get runnig the Gears demo 5 min. ago from the java-gaming.org site, but not much more so far, anyway, get happy with the error msg
P.S.: How do I find out the HW-config of a Linux box when I have no admin rights? (Better give me some shell command, as the desktop is “secured” and I had trouble enough opening a shell and installing J1.4.2 here …)