Yah know, there are lots of people out there that are counter-strike/half-life players. It would be kind of nice if you could add a “Look around with mouse” setting. Then we could actually look at the ground and sky below and above us to fully appreciate the graphics.
There are times when I am climbing up a hill and I can’t see what’s before me. Crazy graphics and tree physics though.
There is a texture bug though. The texture under trees sometimes turn white and then turn green again.
Hold down the left mouse button to look around
Wow, that was a quick reply! Also can you strafe? Or will there be no need for strafing?
Uhm, good catch on the butterflies. Oops. =D
I’ve got to see that. Haha!
You can strafe with A and D.
The controls will be fully configurable when the game goes final.
[quote]Hold down the left mouse button to look around
[/quote]
… and don’t forget to hold your mouse upside down ::);D
… or think “drag” instead of “look”.
Talking with some of the ‘folks’ and here is some feedback:
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There are times when in fullscreen the first time Wurm runs the screen is 3/4ths black and nthe rest white
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Mouse drag/look is a bit cumbersome. I have a suggestion in this regard. Use the right mouse button to switch between two modes - 1) All mouse movements are mouse/look with no holding down of a button, 2) All mouse movements allow interaction with the GUI
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Butterflies fly underground
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Light mapping seems to have some spotty areas where some vertices appear to be lit (near water) yet there is complete darkness out
- Oh and mouse look is inverted on axis… dragging left should change view direction to the left, not the right.
Thanks for the feedback. ;D
The startup thing sounds like a chasecase thing… I’ll add a slight delay on startup.
And all UI stuff will be cleaned up sometime later. =)
Hey Mark,
Just wanted to let you know that wurm is looking great. The details about mouse movement ect… are minor and essential easy fixes… keep up the good work.
JMG
Just checked out the latest Wurm…
Some observations:
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Clipping is working strangely - I can see grass and flowers suddenly snap into view in front of other grass and flowers that are already drawn.
sometimes when looking up you can see trees disappear. -
The grass effect is too ‘patchy’ I think shorter, less dense grass might look better.
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At night the butterflies should be replaced with fireflies :). You don’t see real butterflies at night.
Overall though I think it is progressing really well.
Or moths - if they were attracted to lights, that would be brilliant!
Or ravenous pit-budgies that fly at your head and peck away at your skull trying to get to the sweet brain juices inside ;D
Moths!! That’s a great idea. I could have them generated near lightsources, and set that lightsource as the center of their “orbit”. =D
Already planned “particle-animals” are flocks of birds high up in the sky (birds closer to ground will probably be mobs) and small fish.
As for the “pit-budgies”, the butterflies are already creepy enough, thank you very much.
Yep, those pesky butterflies are really scary! ;D
I wanted to show Wurm to my girlfriend - I have show it to her few weeks ago and today what I logged in, I was really shocked by a progress. Last time she was complaining about trees quality, but now she said ‘Wow’, followed by: “But these flowers grow next to each other”. What the… I thought.
First - congrats on look, it is good enough that my girlfriend was looking at it as a world, not as a game Second - she is after a biology studies, so she explained me few things, without caring about the beauty of the rendering…
Yellow flowers which are visible in game grow in gardens (not in forest/meadows) and they grow in tight groups. She proposed you to use Leucanthemum vulgare or Taraxacum officinale - they do grow in terrain like yours (but still they should be packed in groups).
http://plants.usda.gov/cgi_bin/plant_profile.cgi?symbol=LEVU
http://plants.usda.gov/cgi_bin/plant_profile.cgi?symbol=TAOF
As for the standalone single plants, Verbascum thapsus is probably a good choice
http://plants.usda.gov/cgi_bin/plant_profile.cgi?symbol=VETH
P.S.
As far as I’m concerned, your flowers and butterflys are great, my girlfriend made me to write this post…
P.P.S.
I think that plants.usda.gov is really a great reference - I have just found it and it can be probably used as a source of many textures…
Haha, that’s great. I was totally NOT expecting feedback like that. =)
And as you said, that’s probably good news for the quality of the renderer.
I’ll swap the texture and bunch them up a bit, just to get her off your back.
Well if you are going to have dandelions then you need to have the fluffy dandelion seeds blowing through the air.
I still think the occasional fire-fly would be nice
And gophers… add some little critters… squirrels would do… then simulate the entire ecosystem… storm clouds and rain, rivers, lightning. Then apples falling from trees… or anvils, for comic relief.
Then the hair and clothes of the players should blow in the wind… and their fingernails should grow… and…
I’ll shut up now… It’s late, I need sleep.
… but I forgot caterpillars… those butterflies have to be coming form somewhere
Storm clouds, rain and lightning are going in. And probably rivers and waterfalls as well, if we can fit another byte per tile. =/