World of change

Update 0.13 :slight_smile: check first post .
If you have any problems or lags post them :wink:
Fix save bug if you have it try redownload.

Mirrodin!

Ty ;)The model of grass is really good .I do every grass manually(donā€™t use random),move every grass to avoid crossings but she need work on texture .

Here is what I want to do in game play : I want do game splited by age like stone age and metal age and so ā€¦ Every age will have own recipes (Npc ,materials etc) First age will be the Stone age. I donā€™t know from what start so ask you ppl how you think what do first? Mobs(Nps, need write for this import for animation and path finding algorithm),add harvest and some recipes or improved world like add caves configured properly grass and flower grow, upgrade water generator :wink:

p.c Also all sorry if you have bugs in last version I want release it as fast as I can ,so I donā€™t test it properly .
pp.c If you want ask me something I will be glad to answer all :wink:
ppp.c If use new draw - like ā€œinstancingā€ from opengl 3.1 we can increase fps in 10-50+ times
But many ppl with old video then cant run the game :frowning: (Yea I can add this like second option but at this moment I donā€™t rd rewrite code again ;))

hm find bug: sometimes after load not all grow grass (water flow) positions loads dont know fix this later.

Add some cool img from 0.13 on first page :slight_smile:

Ppl donā€™t answer so I decide doing mobs :slight_smile: also I already do visual selected cube =)

http://s1.postimage.org/htdwhgn8/image.jpg

The new version looks pretty damn good! I have some suggestions.

  • Make the window bigger. Like 4 times. Iā€™m on a 1300 * 700 (approx) screen-resolution, and I feel like I can see nothing at all.
  • Make the jump more realistic. Right now itā€™s the same speed up, same speed down. It feels better if the speed decreases as the character rise, until itā€™s negative resulting in a fall until he hits ground.

Cheers!

Ty :wink:
Jump fix - now shi looks smooth and have illusion of impulse (I want do Force and impulse physics but if start doing it now - we see game play not soon =) so I want do some game play first)
But jump (and gravity) have anomaly with big fps change fix when finish with mobs;)
With screen size harder think do it after this patch.

Here test model animation loader :wink:
This simple cube but shi move with animation written in Maya 12 frames;)


I am so happy now =) with animation and model loader, we can do so many cool things :wink:

My mega hi polygon super - duper textured cow (need do animation ;)).


http://s1.postimage.org/2gqsd98jo/image.jpg

http://s1.postimage.org/2gqu0sl1g/image.jpg

http://s1.postimage.org/2gqvobxj8/image.jpg

I cant stop laughs all time I do this I laughs I understand this looks stupid :slight_smile: but who cares =)
I do this cow 1 day ppl you can imagine 1 day one this :slight_smile:
For normal model need first think about concept art then do him after this do from it 3d model after this do for model UV and after this do texture (if do this alone even mega profession waist 1-2 days , for my it takes maybe weak ;))and thatā€™s not all you also must do animation , thatā€™s all - time ā€“ many time . Yes I also think use ready model (in internet many rd model even with animation) BUT its not funny =) (at all) own model looks cooler even this :)))))))
its lol

fk need tech some 3d modeling and creating concept art fk, thatā€™s switching with Java ,Php ,3d modeling ,texturing ,painting killing meā€¦.

Ppl plz say what me do teach how create normal models and texture or continue programming with this;)

Use Blender or something and just export OBJ or collada files. There are a lot of open source importers for those formats.

Ty :slight_smile: Problem not in importer, problem in my low modeling and texture skills;)
P.s I fix cow, upgrade texture think now shi looks normal =)
The problem is : thatā€™s I sitting on forums or somewhere else ,when I should do game :wink:
(hope I fix this =))

Dev mob video:)
Mob rotate to point and move in its direction :slight_smile:
Some times I turn off ai and manually move it :slight_smile:

Lol for 1 day I create OBB collision detection (rotated only by axis Y) and spend 2 more days
And donā€™t find how do normal OBB-OBB sliding collision :wink: so I give up about OBB collision let mobs moves with AABB :wink:

I like this project. Although I tried the 0.13 version, and I donā€™t see an infinite world? :o

Ty.
Try ā€œNew game - Unlimā€ :slight_smile:
Also if you want looks far in terrain turn On in Settings ā€œRender fullā€ (this may add some lags :slight_smile: but looks better)

Here is what I working on.
PathFind in dynamic-random generated-Unlimited world =)
Video 4 min, its long but I want show all steps of pathfind .

Icecore, keep up the good work!

Great progress so far!

Looking good. Keep it up!

It is still looks non-unlimited (<=> limited) in the video. I mean, the world suddenly ends and no more content is shown when you move.

Ty

Ty
World is really unlimited (on you 'r memory limit :))
The problem in video thatā€™s i cant draw 40k cubes at once ,so game hide them but not Delete if you travel in game far away and then come back game render same world as you left it.
Also in video world is generated dynamically so i set render distance far then generate world distance to optimize memory usage.
Easy words game need more rendering optimization ,and right configured fog so ppl donā€™t see terrene generate process :).

Float and double error
float f=6.70f-6.25f;
System.out.println(f);
if(f==0.45f)System.out.println(ā€œOKā€);
else System.out.println(ā€œerrorā€);

double EPSILON=0.000001;
if(Math.abs(0.45-f)<EPSILON)System.out.println(ā€œOKā€);
else System.out.println(ā€œerrorā€);

0.4499998
error
OK