What I did today

Used the Virtual Box to install Ubuntu. It looks really amazing :o

So I made a heightmap loader. I guess next step is lighting.
(The lighter parts are just a side effect of the mipmapping of the grass texture I am using).

are you using a geometry shader for that?

Hazzah! finished my particle generator. Just for a test I did I had 3 spawn locations each with 200k particles , I had an fps of 500. Ill share the code after I implement a bit more circular nature to it.

My limited math would guess that he interpolates between A and B using a Hermite curve. I remember reading a good website on it a while ago, of which I cannot find :(.

Thanks for telling me how though , it’s a beautiful effect and it’s extremely smooth aswell.
I was thinking of generating a random point at a point along the line and then create a bezier curve path along it.

Finally finished my particle system. But anyways here is the code behind it have fun!
Particle Demo

Bought this :

I searched for the constant: GL_TEXTURE_1D_ARRAY in GL11 in lwjgl3, it drove me crazy.
After what felt like half the day i coppied it to google to search for it…

GL_TEXTURE_1D​_ARRAY

I have no clue how I made that… is there a shortcut on the keyboard?

-ClaasJG
Now with normal blood-pressure…

Nope. Didn’t really need one.

Just a bit of rotation hackery will do the trick.

  • Jev

I wasted several ours on this:


Bullet::Bullet(Spritesheet *sheet, etc, etc..){
	this->spritesheet = spritesheet;

Thats what i did today… wooo.
(C++, but still something i did today!)

I forgot GL11.glEnable( GL11.GL_TEXTURE_2D ); and searched for 2 hours why my texture was so white…

So, i continued today to review some personnal stuff using old fixed pipeline openGL with more modern version… i have to work on it for some times :-/

Found the smoking gun in my broken texture mapping code.

Gl with Blender Olo, is it an amazing program once you get it down

Started to learn myself how to draw pixel art over the last days.
Came up with this little knight, still not satisfied with his arms but I’m happy with how it looks anyways.

p.s: I hate jpg even more from now on.

http://puu.sh/e4PjD/783c4b8d70.jpg

From left to right,
1600x900@60Hz 20", 1920x1080@60Hz 27"
The placement of the main-panel has been swapped to the right monitor since this picture was taken.

Got a second monitor (the big one). This is practically a TV screen! Very excited for the efficiency boost.

-wes

Did some more updates with my particle shader, got some pretty nice effects.

Good work, nice style! You’re right about the arms, the black confuses them with the helmet slot, considered more definition in the body and following that through to the arms - shading front and back arms significant shades of grey different would pull the separation through too.

Cheers,

Kev

[quote]Good work, nice style! You’re right about the arms, the black confuses them with the helmet slot, considered more definition in the body and following that through to the arms - shading front and back arms significant shades of grey different would pull the separation through too.
[/quote]
Thank you for your criticism, It really helped me out! I added more detail to the body and worked on the arms.
The main problem I had was drawing the second arm since it is a bit obscured by the first one. But I think it ended up nicely.

:slight_smile:

First of all:

Looks awesomeeee.

And here’s my work for today:
Started on my game’s map creation sculpting tool.