What I did today

What I did today:
Wrote a code-generator for Vector-classes. Just the basics (constructors/setters/getters) make up to ~400 lines of code per vector-type (There are 12 types…).

Coincidentally, today I was slamming my head into Java’s lack of templates or such for use with geometric stuff including vectors (2D everything, 3D everything, N-D everything :emo:).
Macros and/or Clojure’s gen-class would be great…

Finished up a general GUI component renderer for Mercury. Now to make all the components for it :P.

EDIT:
I should clarify more on how it works. It takes in a bunch of ‘attributes’ (like in HTML), and draws every component and its children using one universal rendering method. It will account for margins, padding, background/border types, automatic dimensions, etc. Very WIP for now, but I wanted to try a new approach to GUI coding. I like it so far :D.

n6ZZRFnOXvU

Also got a new avatar painted up by /u/calimomo on reddit.

-wes

@wes
Will it have some kind of skinning support?
EDIT: ninja’d a bit.

Also, congratz on the 2[sup]9-th commit![/sup]

Yeah, it will. We’re also going to include a better default look & feel before release.

Thanks! Next goal: 1024 commits.

  • Jev

I just finished a similar addition to my personal game library!

I just finished a big commit to github and went on JGO to say about the changes to find that Red Game 2D Engine has been removed… May I ask what happened?

All “game engines” and “libraries” have been moved to http://www.java-gaming.org/boards/archived-projects/81/view.html

But why? What is the reason for this sudden change?

@SHC Don’t know how you missed it

Well I believe it was done to encourage game development. Not “game engine” development. The WIP was riddled with these tools instead of games.

There’s a huge discussion here: http://www.java-gaming.org/topics/new-rules-regarding-game-engines/35330/view.html

Edit: Jimmt ninja’d me

Note, if you have any comments on this topic please post in that thread and not this one.

Finally getting around to putting together a utilities lib for myself, currently some geometry stuff:

Circumscribed circles of triangles are central to Delaunay triangulation.

Well, that turned out nice! :slight_smile:

Great work!.

Cheers,

Kev

http://vignette2.wikia.nocookie.net/spongebob/images/4/44/Two_Weeks_Later.PNG/revision/latest?cb=20130502190811

ooh thats, just a bit hypnotic!

I started recording videos instead of GIFs so that I can show off better ::slight_smile:

Note: This is my PERSONAL game dev suite for a game that I will be starting soon.

Details about it will be shared soonish.

Terrain Tool so far:

eRWtxcUPvig

Have you tried using some image editor with height map hotloading to engine? It’s quite daunting task to do all nice and usefull features with all ui candy that photoshop/gimp have for image editing.

@pitbuller Well then it would be too easy!

Plus this way I can texture the terrain and and visualize as I go.

This will also allow me to add in NPCs, mobs and such just the way I want.

Not to Mention that its MUCH more fun to sculpt like this.

;D

Populated another one of the three towns with shops and NPCs, one to go. Not all of these NPCs are relevant to the game ATM but i’ll add them first and give them a purpose later.

This is Getel, wife of Witton…frustrated by his lack of passion (…it’s a small side quest):

The movements on coop mode are much smoother. :point: This is what i did today

EEHcvW-uQFE