Putting the best possible spin…what’s the “valid point” of any of his comments?
Once again looking at improving my old “CIRCLE7” project, I wanted it to feel more “organic” so I added some elasticity to it:
A short ‘making of’ for those interested:
I implemented a basic “spring” system. As seen here, red dots are a “fixed point” (one of which is fixed to the cursor), white dots are a “free point” and a green line is a “spring”.
I then connected them in the following arrangement:
https://puu.sh/wzxmC/45ca35c491.png
Which resulted in
I then implemented a “magnetic” force (i.e. as the fixed point is closer to adjacent it has a greater effect upon the free point):
Then I just used the points on the perimeter as a polygon
Rendered the field lines of the mandlebrot set in GLSL (in only 18 lines!). Here’s the code: https://www.shadertoy.com/view/MdsfDs
edit:
bonus
Just accidentally made this unholy abomination.
apparently youtube link isn’t working so her: https://www.youtube.com/watch?v=bL2akqOtAe0
bL2akqOtAe0
And remembered this thing I created a couple years ago: https://www.youtube.com/watch?v=BHq_YRJh-hg
I’m glad to get back into programming, it’s fun
I made this thing in a little more than an hour. I’m not sure what the game will be yet, i’m just making some rough models and an engine for it.
Made another thing. Sorry for spamming, this is just so neat. I love math! Also got confirmation that I’m attending George Mason this fall with a very high likelihood of transferring to Carnegie Mellon come next year.
Jb-AEf2bOG0
4yrs ago did some quick goofying with mset domains here (set sampling to .5):
http://glslsandbox.com/e#9994.2
http://glslsandbox.com/e#9903.1
http://glslsandbox.com/e#9904.1
http://glslsandbox.com/e#9915.1
http://glslsandbox.com/e#9916.2
http://glslsandbox.com/e#9971.0
I’ve finally recovered enough from my surgery to get back to animating. In small bursts - but still, it’s nice to be back at it a bit.
I finished all of the main programming for Dodger Dog! All that’s left to finish is make 2 beats and fix bugs and the game is done! I’m excited.
This is the corporation creation screen. It still needs some work before it looks like I want it to… There’s going to be some random art of a team pitching ideas in the background and all. But it’s functional :
Uploaded a WIP version of a track I am working on to SoundCloud to share with some friends, so they can give feedback: https://soundcloud.com/mathias-h/live-in-my-shell
Some feedback I already can give myself:
- the bass in the beginning is not tight
- the drums in the middle part are not loud enough (or the guitars are too loud)
- the stabs at the end are not quantized, so they sound off together with the delay…
Do you agree? Anything else? Do you like it ?
Looks like sound cloud is hurtin’. https://techcrunch.com/2017/07/06/soundcloud-the-youtube-for-audio-cuts-173-jobs-closes-san-francisco-london-offices/
:’( But actually I only uploaded to soundcloud because I have no video… would have been youtube otherwise… so I am part of the problem!?
I would have to say no since you uploaded it to SoundCloud
That bass part is fucking awesome!
Cracked open TritonForge again to resume work, and made many little (yet significant) additions.
Finally got around generating worlds on a separate thread and making progress bars for each step! Have no idea why I had such a hard time getting this done the other times but now I’m really happy that it’s done.
The main splash screen also works better now. It pops up as soon as the game is launched and tells the user about each step of game loading. Simple yet satisfying.
Since the last time I posted here, I’ve also gutted and redone the sky to have more colors throughout the day, simplified the evergreens in the background, made clouds translucent, and added roughed edges to background tiles.
Torches also flicker a bit now, I find it cute
Sometimes it’s easy to forget just how much the little things matter.
I:
made the first weapon texture -
switched the level system which previously had a single array of tiles, blocks and some other stuff to a chunk based system. In the short term it will negatively affect performance and greatly decrease memory usage, in the long term it will allow for better performance as it acts in the same way as a quadtree in that it allows me to narrow down an area to search in vastly.