What I did today

I fixed the most irritating and time consuming bug in my game today

[icode]button.setStyle(button.getStyle());[/icode]

(VisUI in a nutshell)

It is the first day of my internship in London (Btw.: I’m from Germany and during my apprenticeship I had the chance to ‘win’ a 6-week internship abroad)

Today I’m trying aaagain to get back to java gaming . I hope to have something to show in the coming weeks.

I spent some time working for some models for a game i’m working on.

I started learning Norwegian for no particular reason.

Jeg snakker Norsk.

Redid my website: www.fabulousfellini.com

Bred some rats ;D

http://www.lethalrunning.com/images/rats.gif

Made an up-to-date video of AMEN $ Mother Function - live-coded Java lambda. Done two gigs in the last few weeks with this too - one in Oxford, one in Athens.

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Trying my hands on some “special effects”. This is the first iteration of water reflection.

this looks very satisfying. :slight_smile:

matches the gradient style pretty good.

Implemented a flashing shield effect for Lethal Running:

I have almost finished my arcade cabinet. I made sure the buttons were all mapped correctly, and finally put the speakers in. Now the last 2 steps are to get a raspberry pi, and some LED lights to illuminate the inside of the cabinet.

Hey lads :slight_smile:
Today I finished my game for my 1st year games programming assignment. It’s not java, but maybe you want to check it out anyway heheh

Download here (windows only sorry)

Cool, what language is it in?

In the past couple of weeks I’ve been doing lots of work with the engine. Making it faster and more usable.
You can see the cool settings screen at the start of the video that i made lol.
I implemented entity pathing using a linked list of path nodes that the entity follows.

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:smiley: :smiley: :smiley: :smiley:

C++ (it was required, among other things, we used c++ with the sfml library) :point:

Added a simple shockwave shader to my pet project

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Got tons of work done on the map editor!
Probably one of the more mundane yet extremely rewarding programming tasks ive undertaken.

I made a new sleep transition for Robot Farm today.

It looks super simple but it took me like all day to get the scrolling right lol. I had to get a lot of help from theagentd.

Took a peek into Assembly with NASM and wrote a factorial program.


; The equivalent C code is as follows:
; ~~~
; long fact(long n)
; {
;     return (n == 0) ? 1 : n * fact(n - 1);
; }
; ~~~
fact:
    cmp dword ebx, 0    ; n == 0
    je .yes
.no:
    push ebx            ; save ebx in stack
    sub  ebx, dword 1   ; sub 1 from ebx. (n - 1)
    call fact           ; call fact recursively
    pop  ebx            ; get back the ebx from stack
    imul eax, ebx       ; eax *= ebx; eax == fact(n - 1)
    ret
.yes:
    mov eax, dword 1    ; store 1 in eax to return it
    ret

Complete program can be found at https://gist.github.com/sriharshachilakapati/70049a778e12d8edd9c7acf6c2d44c33