What I did today

Some mentally-focussed RTS that doesn’t make you king of slaves but of real people (not king of mars, but president of america).

One where you can build soul-exploitation facilities to turn villagers into purple super warriors (ghosts), and cancer research facilities to turn villagers into intelligence? (F.E. 1 villager is 1 intelligence and 1000 intelligence could be the required knowledge for a soul-exploitation facility?)
You forgot to quote the most important part, the pizza. So you can build a pizzahut, which makes villagers actually go to the above facilities out of free movement (in a dreamy state, zombielike, cuz that’s what all games are about)

While we are at it, we also make a national newspaper production centre. Which provides (false) sided propaganda for us, which makes villagers fight for our mistaken cause in politics.

Well… use a tar? runs_for_cover

My god, I should use my dreams more for my games. xD

Buy yourself one of these: http://www.amazon.co.uk/Barnes-Textiles-Thermal-Silver-Blackout/dp/B00K5JG9YW
and hang it on the outside of your window, the termal coating facing outwards. This should help.

I live in the same reagion as basil (wafe:point:) and sitting in my basement all day without cloths :wink:

I uploaded another timelapse video on youtube. I think i am addicted :persecutioncomplex:

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After all the dungeons (29 in total, if I’ve counted correctly…) have been filled with enemies and loot, I went back to the surface to work on the wilderness. I was actually browsing some 3d sites for some additional decorational stuff to put there, but I found an animated (and even free) low-poly monster instead. That offer was too good to let it pass, so I added it to the game as a kind of dog-like enemy. It’s similar to a warg somehow, so I called it…worg…

1, 2. :slight_smile:

i didn’t leave my cave.

I finally combined the block and item animations into the asset registry so I only have to call dispose() on one thing and everything will be taken care of! ;D

On a side note, I tried to design the first boss in my game. Since she’ll be the first step in unlocking the first major part of the tech tree related to cloning, she’ll be called Lady Redundant Woman.

I love that name.

Say hello to Casida my kitty! Don’t mind the drool falling out of her mouth, she was pretty hot in my car on the way home. Oh and yes, she is sitting near the back window of my car, she didn’t want to be in her carrier box so she just wandered around the car while I drove home!

@opiop65 What a fine kitty!

I made an asset loading program using multi-threading tasks via java.util.concurrent.ExcecutorService

For example, this task generates a text output, with a random source.

AssetLoader loader = new AssetLoader(2);                              // Initialize the asset loader with a max. of 2 threads
int id = loader.add(new TextAssetUnloaded(new RandomTextSource(10))); // Register a new asset and get its id (array list index)
loader.load(id);                                                      // Load asset at that id

String[] strArr = ((TextAssetLoaded) loader.get(id)).getText();       // Get the text array and convert it into a single string
StringBuilder strBuilder = new StringBuilder();                       //
for (int i = 0; i < strArr.length; i++) {                             //
   strBuilder.append( strArr[i] );                                    //
}                                                                     //
String newString = strBuilder.toString();                             // Single string output

System.out.println(newString);                                        // Print

The reason for isolating all these values such as the input and output from the asset is to run it in another thread, and still get the output:

CBBBACABDBBCDDCBBBDAADBAACDADADCBDDAACDB

This random string was generated in another thread. But it could have easily been a file read or a web-get.

I “made” the music for my brother’s funeral last night (by “made” I mean a bit of judicious cutting and pasting and some post-processing). Should be amusing :slight_smile: I’ll post some public links to it after the deed is done.

Cas :slight_smile:

Made a start on refactoring my game logic. I’m at around 13ms for 20k entities, but I think after the refactor I should be able to break the 10ms barrier, admittedly with some memory hogging. This opens up doing multiple logic frames per 33FPS render, which makes it possible to reach much higher fast-forward speeds in the game.

Edit: post-refactor I get 10.8ms logic frames. Not quite the boost I was hoping for, but the system can scale better to more numerous and complex behaviors per entity.

Stepped away from my cave to write the opening progression of my Java game. The story is a large component, so it felt nice to get a good bit of that caved out. Nothing beats a smooth pen and a notebook in my opinion.

My girlfriend is obsessed with notebooks and has some really cool ones. My mother bought her a real(maybe?) leather bound notebook with this nice thick paper… I wish I had one but then again I feel like those notebooks are for people who actually like to write all the time.

Very jealous of her! That sounds heavenly.

Even if you don’t like to write all the time, they’re pretty nifty for quickly laying down ideas and solving problems. Most of my notebooks are actually filled with pseudo-code and technical details. I am no true writer, I’m a programmer! If you ever feel stuck on something, try figuring it out on paper. It makes quite the difference. :slight_smile:

I do actually want one for the same reason, I’m starting to get into other areas of programming and I frequently find myself having glimpses of ideas that I forget when I go to work on them later! Having a nice little leather notebook would definitely make things easier, maybe I’ll splurge a little and get one this weekend :slight_smile:

Almost done with my first complete asset ever!

Reminds me of the Sphax minecraft texture pack ;D Keep up the good work!