What I did today

18NAamq8ydE

not yet on greenlight, just preparing for it.

@wessles, looks like a totally nerve-wracking game to play! On the video, some of the moves by the center seem to be made before the blocks appear. Is this the case? Is there a way to anticipate which rows/columns they are going to come flying through on?

[quote=“Abuse,post:2516,topic:49634”]
haha, yeah, I know what you mean! :slight_smile:

One of the most frustrating parts as a programmer are apparently trivial issues that consume tons of your time.

Glad you like it! As you play, you may start to realize that the blocks come in patterns. If you recognize these patterns, then you can anticipate the next block before it appears.

Got frustrated by an error, and closed Eclipse.
[icode]java.net.UnknownServiceException: protocol doesn’t support output[/icode] when using the file:/ protocol.

Today I fitted my new SSD, started transferring 500GB’s worth of data from my main HDD over to my other HDD so I can wipe the original annnnd I installed the Windows 10 Insider Preview. I’m tired :frowning:

Spent the entire day preparing RFLEX for the greenlight push. The majority of the day was spent working on a game demo for the press kit. I spent the last 4 hours getting a list of 35 game writers to email, and making a game plan for greenlight :P.

Try to get contact with Youtubers. They are lot more valuable than game sites.

i bended a mesh with a vertex shader :


http://memleaks.net/things/mesh_dist_1.png


http://memleaks.net/things/mesh_dist_2.png


http://memleaks.net/things/mesh_dist_3.png

who doesn’t like fractals ? :slight_smile:

@basil: nice!

Today my g/f and I went to grab a coffee at the café where I will celebrate my 30th birthday next week and cleared up any open questions. End of youth I guess :wink: or maybe not 8)

I’m making games after all - I will never grow up ;D ;D

Still developing my search engine for developers and programmers and created a twitter for it @eternalsengine.

http://s9.postimg.org/8tgszija7/image.png

http://s9.postimg.org/xo0atl44f/image.png

Can graphics get any more basic? I added several villages made up of Level 1 Hovels to my Nordic sim:

They just need a chimney and a smoke animation, then I’m done. :slight_smile:

I’ve written the basics for my multithreaded event system which I will use for my personal game engine/framework.
The event manager has a variable amount of invoking threads which wait for the event queue to get filled.

Also improved my resource manager to easily handle the loading and saving of local files and files from another source (like FTP).


EventListener l = new DemoListener();
eventManager.registerListener(l);

// Just a random test event
WindowResizeEvent evt = new WindowResizeEvent();
eventManager.invokeEvent(evt);
		
// Searches all registerd resource locations for the resource and loads it when found
BufferedImage img = (BufferedImage) resourceManager.load(new ResourceKey("textures/grass.png"));

// Uses the default save location
ResourceInfo saveLoc = resourceManager.locate(new ResourceKey("textures/grass2.png"));
resourceManager.save(saveLoc, img);

Feels nice to finally have some time to work on my project ;D

Updated the main site / finished up a bare-minimum press package for RFLEX.


http://i.imgur.com/tW4vpoN.png?1

http://i.imgur.com/6tYk88t.png?1

Also spent my longest time awake, ever. I am exhausted :P.

-wes

Time spent on my web site–discovering all sorts of doh! stuff that I didn’t know about, like the need to use F5 to update and force the dang browser to refresh the cache. (That’s yet more time I won’t get back spent searching the Browsers’ Options areas for what to do, or wondering if there’s some time lag for when my host does updates and exploring other misguided theories.) Another fun one: disappearing files and file folders on the site because of not understanding the permissions properties.

Ah, also figured out a way to get the site so that all the internal links are in a single .js includes. I don’t know what standard practice is. I made two variables: liveURL and sandbox, and set it up so that with one edit all the addresses concatenate either one or the other string. At least that worked relatively smoothly.

Took a break.

Came back and tried to work some on Java, audio library, on volume faders for the motif-sequencers I built. Discovered the situation is kind of snarled up, and am going to have to muddle on it for a while yet before figuring out a good design plan. That sort of not-one-line-of-code-written time counts as coding, too. Right?

Spent the evening getting a basic animation system working. It’s all built into my so-called SimpleIcon class, which is now anything but simple.

I just paid the greenlight submission fee. No going back now, RFLEX is coming to greenlight soon :D.

EDIT: and most medals this month. Yipee.

DOUBLE EDIT:

Hidden; can’t vote yet.

Holy crap this is the best feeling ever. A game that I really made is on the steam website! Feels so official
 so awesome!

Just returned from FCE exam session. :slight_smile:

Hate to be a PHP Nazi, but you should really use POST instead of GET for your search engine. By using GET, people could do unintended things with your program, because the data is editable and in the browser history. If you use POST, the search data is hidden and isn’t recorded in browser history. You can find more here. (DISCLAIMER: I could be completely wrong on this)

[quote]By using GET, people could do unintended things with your program, because the data is editable and in the browser history.
[/quote]
POST isn’t any safer then GET. You can send your hacking attempts via POST as well as via GET. Google uses GET as well. It has the benefit of being able to share searches with others.