Ünembra

Hmm the trees look like mushrooms ;D

Lol, I think you’re right :smiley:

-Pickle

Ok… third shot at trees ;D

http://pickleninja.com/unembra/img/treeMockUp3.jpg

Link to image that’s bigger http://pickleninja.com/unembra/img/treeMockUp3.jpg

I think I like this one the best… what do you guys think?

-Pickle

no need to use big || scrolling || gradient text for everything ::slight_smile:

I just removed the [move] tag :persecutioncomplex:

Very Nice ;D

Depending on what direction the light is come from, (looks like the front) add some shadows to give some depth. The different sets of leaves kinda just tangle into each other.

Another thing to keep in mind is the color palette. Create a palette that is the most common colors you use and keep to it as it will keep everything in the same style/tone. Right now you grass clashes slightly with the trees color.

PS:
Love de clouds.

heh, thank you :slight_smile:

I just hope everything else in the game goes as smoothly as this is.

more trees :smiley:

-Pickle

They look very good, they somehow have this comic effect, that looks very nice!

I dunno what to improve there :open_mouth:

Added more trees, and placed some in the background.

Time to work on bushes and rocks :slight_smile:

*Edit: First time doing rocks :smiley:


-Pickle

LOL!

-Pickle

This Artwork Is Really Something! :o I wish I could do that, it would make my games look so much better! All I can do is basic pixel art. :frowning:

Thanks Lavago :slight_smile:

I’d like to post tutorials on how to do things like dirt and grass, because it’s really not as hard as people think it is… most of my work has been a combination of the following in photoshop:

1.) Pick a few colors.
2.) Draw what you want.
3.) Select a pattern overlay with a blending type of color burn (usually),

and that’s about it…

if I have some time tonight, maybe I’ll do a quick tutorial on how to acheive the ground.

-Pickle

Ok, That Sounds Awesome! :smiley:

I left my tablet pen at work… and my wife forced me to watch Grey’s Anatomy :’(

I did however do some checking to see if everything matched up ok from the sprite sheet. Guess I need to clean up the grass tiles so they mesh better :wink:

https://sphotos-b.xx.fbcdn.net/hphotos-prn1/550116_969988723151_2105430834_n.jpg

The sparkly stuff is Gold/Silver/Copper that players can mine…

-Pickle :slight_smile:

This is looking wonderfully polished. When do we get to see Mister Paper Doll get the same art treatment? :slight_smile:

Once I finish the level art, I’ll probably go onto user interface stuff. The paper doll guy has a run, jump, and karate chop animations, so he’ll probably get updated after :slight_smile:

I am looking forward to drawing them up though :smiley:

-Pickle

Thats so awsome.
Your game keeps getting more beautiful, It already looks very playable.
Do these ores spark like they suggest, or are the sparks part of the image?

A few suggestions:
The tree leaves still look a little cloned, maybe you should distort them randomly or create some more diffrent samples (use more colors of green).
The world looks very cool and 3-Dimensional, however the grass breaks the illusion, its to much evenly distributed and its all at the same size and on the foreground.
When your sick of drawing you could try to randomize this a little.

  • I was messing around with animating the sparklies on the minerals. I’m not that good at animation so that’s taking me a while lol. If it becomes to much of a burdon to animate it by hand, I’ll probably implement the sparkles into the game and animate them programatically.
  • The leaves will eventually be animated, so I’m holding off on changing anything on them until then.
  • I agree on the grass… I’ll probably go back and work on that later.

Thanks for the feed back Robin :slight_smile:

-Pickle

So I asked the guy working on this with me “Should I start trying to implement characters so we can ditch the paper doll guy, or should I work on the user interface?” … needless to say he wants to ditch the paperdoll guy lol.

So this is my first time trying to do animation… probably going to take me a while since I’m not very fast at my art work, but I thought I’d share the beginnings of an idle animation for a female character :slight_smile:

Don’t worry… it’s about as safe for work as you can get lol!

-Pickle:)