Ünembra

Please be my artist. Like NAO. You are amazing :o

Thanks ra4king :slight_smile:

The animation seems to be coming along better than I thought it would :smiley:

Let me a take a little break and I’ll post up a tutorial on how I do some of these things. :slight_smile:

-Pickle

Are you the new govener of kalifoornia again?

I made up a quick tutorial for how I make dirt in my game :slight_smile:

-Pickle

Really coming along I must keep on eye on this. Got to say though that I really respect the animation as I am working on that right now and I basically hit wall after wall. Biggest problem being I only have 15 pixels by 20 pixels to work with.

15 by 20!? … that’s insane, I don’t think I could work with something that small :slight_smile:

-Pickle

So I did a sketch of the animation… still needs some cleaning up.

man i really suck at this lol.

I think this qualifies even less than the female sketch when it comes to nsfw, but just to be safe, I’ll just post the link :wink:

[NSFWCaution, if you’re boss is the pope, he might get offended by this…]http://pickleninja.com/unembra/img/femaleAnimationAttempt2.gif[/NSFWCaution]

-Pickle :slight_smile:

Move the hips a bit more like in your mock up. Her legs are a little too long. Hands look great tho.

I thought for animating trees/grass. Instead of drawing the tree as one sprite, draw everything in layers each set of leaves as a separate sprite from the trunk and other leaves. Then rotate them back and forth with the anchor point towards the bottom of the set of leaves so it looks like the sway and not just turn. The same with bunches of grass. Have the anchor point at the bottom and then just rotate slightly back and forth to give them movement.

If you want to get all physicsy, you could try and make it so that rotate slightly away from where the character stands so he can “move” through the grass.

Edit: I think the best way to make things sparkle is with particles. You can also do some cool background effects like leaves falling, rain, wind blowing debris, all sorts of stuff. You can also save memory as you will not have as many sprite sheets but it can get costly in java2D once you get over 1-2k particles if you are rendering properly. Now that 1-2k mean 1-2k with all other rendering and this is based off of integrated FX chips.

Hey Stumpy, thanks for the great critique! I agree I need to move her hips more… but her legs are meant to be that long :wink: … I also have the least experience drawing legs lol. I think I also need to animate the hands a bit as her arm is too stiff. I plan on animating the trees and grass and stuff, but I think I’m going to save that for much later.

-Pickle

Looks great!

My opinions: Hips and thighs are too large, breasts too high and unproportional (I remember seeing something about drawing them somewhere. EDIT: Found it. NSFW)

And i think the idle frames are too motionful (you know, some might consider it SWAG, but i dont swing my arms back and forth when im just standing). Sometimes simpler animations can suit it better, like just having a breathing motion on the character

I’d love to hear you say that to your future girlfriends!

“No! You’re doing it wrong!”

Hey, it’s fictional! So if we can make them perfect, why not?

LOL!

Thanks for the advice guys… I hope I can become better/faster at doing these animations as this is taking quite a bit of time :confused:

-Pickle :slight_smile:

Did I mention that I suck at animation :frowning:

I decided to scrap my last attempt, and start over… I agree that the swinging arm is a bit too much, and I’ve opted for a toned down version with a bit of breathing in between…

Should have a screen shot up tonight :slight_smile:

-Pickle

One dimensional (perlin) noise is an great way to make things look ‘alive’. Obviously you cannot draw perlin noise, but maybe you can generate ‘art’ by stitching together limbs in realtime.

A friend of mine suggested I do that… and I’m stubborn, so I figured I’d try sketching the animations again lol.

Here’s the latest of what I’ve got. I think it’ll look alright after a little polishing.

-Pickle

I dunno, now it looks really strange.
There is a lot of movement for an standing still animation, and boobs dont go up and down when breathing.
Not that i could do it better.

why dont you make the char 2d (face to the right) and work from there?
Maplestory got some nice characters, but they are deformed.

Really? I found it cool, as long as you don’t repeat the arm swing animation too often :clue:

Also, i’m amazed by the body size. It’s perfect right now :o (inb4 Riven).

Yeah, my wife pointed out that the breathing looked off… It’s not that the boobs don’t move, it’s that the shoulders are moving too much ( she proved it to me… :o ). I’ll post a cleaned up copy later and add clothing so Riven doesn’t get mad at me :wink:

Thanks Rorkien :slight_smile:

This .gif just shows everything… programatically I plan on having a longer delay between “hand on hip” pose, and the basic pose.

-Pickle

What about a tiny bit of sway, just a few pixels, so it seems less static