The Intergalactic Trashman - PLAYABLE ALPHA AVAILABLE!!!

Thanks for your support @Nate :smiley:

BTW, we’re also on Steam GreenLight Concepts ;D

Has there been any progress? When can we get a playable demo? I’m more interested in this.

@SHC We’re close to release a playable demo, it’ll take one month at most :smiley:

And today… new enemies! Those are the last that we’ll include in the first playable alpha Smiley

A classic enemy: the shield enemy!

And a spiderbot waking up:

Hope you like it!

They are very nice. Waiting for a playable demo. Good luck.

Are you accepting donations for this project? I’d love to help support it :smiley:

  • Jev.

@kpars Thanks for you support! You’ll be able to support this project in a future through crowdfunding. We’ll launch the crowdfunding shortly after the release of a playable demo :smiley:

And now, a new micro-update ;D

Our friends of Esoteric Software have made a second kickstarter for their amazing bone-animation program: Spine. Give it a try if you didn’t yet, and please,consider supporting them because the new features are really cool: Free Form Deformation, Meshes, IK…(c’mon we need it desperately for development of Trashman !!!).And… We’re on their new KickStarter video!

This week we’ve been working on some enemies (space turrets and jelly enemies with a shield), particle effects, the HUD and some decorative elements.

Here you have some plants sketches…

…and their final animated version:

Lastly we want to show you the first video of The Intergalactic Trashman (from march 2013). It’s an animations and physics early test. Hope you enjoy it ;D

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Hey!

Sorry for the lack of updates, we’re working hard on the last details of the first playable alpha.

To sum up, this week…

  • …We’ve completed the space turrets (or satellites).
  • …We’ve included text windows (pop ups) the tutorial tips, mission objectives and clarifications about things that haven’t been included in the game yet (crafting system for example).
  • …We’ve added the connection between the ā€œsandboxā€ and ā€œspecialā€ space stages. This connection has been made using portals! Note: sandbox = exploration part ; special = a mini-arcade stage to complete an specific objective.
  • …We’ve created the main menu (a provisional main menu of course, the final main menu is planned and It’ll be more interesting than the actual main menu :P)
  • …We’ve solved bugs.
  • …We’ve drunk liters of coffee.
  • …We’ve (almost) done our new typography (aka font).

b Main menu! (the text (play,exit,options…) is hidden in this gif)[/b]

Space (gatling) turrets:

The screenshot for the screenshot saturday.There is no ambient light on it, and an error on the color of the tiles…but wow look! the new shield enemy is there! ;D and the little spiderbot too :slight_smile:

You are having the awesome. I’m waiting for the chance to test the awesome.

Current pre-alpha screenshots :smiley: (we’re on internal testing right now!)

Woo Release it before Dec 17, pretty please :wink:

Looks very nice, I like the art :slight_smile:
Good job

This game is possibly the most beautiful f***ing thing I’ve ever seen on this forum.

Wonderful work! This was done with proper design: The background is ambient, entities stay really apparent on the screen without looking obviously different from the scenery, it’s perfect. It feels like a game. It’s so game-y. I love it.

Can’t wait for the release :smiley:

  • Jev

Thanks for your support! :smiley:

Yes, we’re still alive!

Last week we released a ā€œfriend versionā€ of the pre-alpha, in order to solve the max number of bugs for public release. We’ve solved a lot of little damn bugs, and now we want to add some features.

Final tasks for this week: Translate everything to english (we’ve done all the texts in spanish for our families and friends), solve a couple of weird bugs, and add the gamepad support. Thank you for your interest and patience :smiley:

And… BTW, our Ludum Dare 28 game ā€œWilhelm’s escapeā€ (Trashman is hidden inside :P)

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28794

Hey!

Finally, the public pre-alpha will be released this Dec 26th :slight_smile:

And…The Intergalactic Trashman webpage!!

Here you have a preview video:

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Really hope you like it :slight_smile:

Cheers!

Just beautiful. The art is beautiful. The animation is beautiful. The design is beautiful. I can’t wait to play it. I can see this becoming a huge success.

It’s looking really sweet!

I feel (having never played it of course) like the platformer parts needs a little more… something. The art, animations, lighting, etc is great, but it’s somehow missing little things. Have you seen this?

Your font looks very nice. If you don’t mind, can I use it? I’ve downloaded it from your site.

Thank you all! ;D

@Nate The game lacks many things. With this prealpha we want to show you the game mechanics. By the way, thanks for the link, we’ll watch it :smiley:

@SHC It’s a free font, you can use it :smiley: In a future, we’ll make our own font.

Since the game looks awesome in every other aspect you have to think about changing the music. IĀ“ve listened to the music in the pre-alpha movie and it just doesnĀ“t cut it. The melodies and the chords doesnĀ“t really fit together and the ā€œdistorted guitarā€ synthsound is not pleasing to my ears at all. The gameplay looks great, the graphics are great and it would be a shame to release a great game that doesnĀ“t sound good.