Did you observe carefully? The robots are moving in opposite directions. For the first robo, it should be walking to left so it’s tires should rotate in anti clockwise. And the for the last robo, it is moving to right of screen so it’s tires should rotate in clockwise direction. All others is well. Also nice textures.
What about blue? It’s my favourite color.
But the background of the levels are purple/blue, it wouldn’t contrast at all.
- Jev.
why not an option to choose the color? You could stop the player from picking a blue/purple that would contrast with the background too much.
@BurntPizza @SHC
I saw the animation on Spine and wheels turning right. Maybe the error is on the gif recording process (we recorded it at 16 fps).
@opiop65
Could you gave me an specific example? The name of any game that you like the HUD.
@SHC @Drenius @kpars @kingroka123
We’re are changing the colour of the scenery/background. In this concept art you can see what we want to get:
Anyway, you’ll be able to customize the colour of the character. Although we need to choose a standard colour for him.
As we said previously, there will be a connection between space stages and platform stages. This week we’ve worked in this connection element, the outside part of factories.
Currently we have aproximately 25 different pieces to “build” factories, including towers and chimneys. In the picture you can see an example of an “important” factory, because it’s really big. In average situations, the factory size will be smaller.
Quite honestly, Minecraft’s GUI is one of my favorites. Very basic and out of the way, and it has basic textures.
The people in the factory will be dying soon! There is no way of sending the smoke out of the globe!!! ;D (Just a Joke)
Soon, I’ll show you a CRT shader effect on HUD monitors that I think it’d change your mind.
And about the game, we’ve included dynamic lights on platform stages (we’ll include it on space stages too).
For dynamic lights we’re using box2dlights library that gives us the choice to add points of light, cones of light and directional light. Those lights are objects of type Light that we wrap in an actor (PointLightActor, ConeLightActor and DirectionalActor) and are added to the scenery as the same way as we add statics sprites or animated sprites using the editor.
• Point of light:
• Cone of light:
• Directional light:
In a future, we also want to include different ambient lights for different zones of the scenery. For these purpose we’ll use shaders and some kind of mesh in order to define the ambient light area.
Any more gameplay footage?
I feel like the game should have a level editor open to players, that way even after the game is finished with, players can still mess around. Kind of like Portal 2.
- Jev.
@kpars We’ll publish a new footage this week or next, be patient About the editor, in a future we expect to release the editor but not in short-term because it isn’t user-friendly.
And about on what we’ve been working this week:
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The space stages minimap. It’s almost done, but it need some improvements, like removing the elements that are destroyed for example.
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The whole HUD, with CRT shader effects and some cool stuff!
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New decorative elements for planets (flowers, bushes, lakes…)
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New enemies! We want to add a “spider” enemies with a basic behaviour. They’re “easy” enemies individually and very dangerous in group, because they’re smaller than the other enemies and you need to shoot them crouched. Here you are some sketches:
Counting down for the first playable pre-alpha version!
Are all of those spiders going to be implemented?
If not, PLEASE include (3,2). It looks so… evil.
The last spider in the first row looks nice for me.
Currently the last one is implemented but maybe we’ll need other kind of spiders (as explosive spiders) so we’ll consider your opinions
Hey!
This week was a quiet week here :P, sorry about that. We’re working hard on the new video, solving bugs, and adding new stuff that We need to include in the pre-alpha
A new space stage screenshot:
And a new song!
Awesome music man! How many are working in your team?
Thanks @SHC We’re five: two coders, two graphic designers and one composer (he also makes the sound effects).
We’re glad to show you a new gameplay footage! ;D
Here you can see the new lighting system, new weapons (the assault rifle and the shotgun), a new enemy (Spiderbot), a new colour scheme and the HUD. They are in a pre-alpha state, but you can get the idea. What do you think?
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The playable version is coming…
Cool! I believe you crashed into a rock at the end. The arms out to the side run is a bit wacky, but everything is looking really nice! The spaceship landing is sweet.