Here’s the browser run:
My engine read out, which does several tests for me to let me know capabilities of surfaces in use, etc.
OpenGL pipeline enabled for default config on screen 0
System information created
Graphics information created
Windows Detected, starting daemon thread
Roguelike Engine v0.0.1
OS: Windows 7 / 6.1 / x86
Java: 1.6.0_31 / 20.6-b01
Security On
startup
Preparing Buffer: Forced Buffer Strategy
Using Buffer Strategy
Back buffer is Accelerated and Non Volatile
Front buffer is Accelerated and Non Volatile
Here’s it testing in Eclipse, working just fine:
Readout:
System information created
Graphics information created
Windows Detected, starting daemon thread
Roguelike Engine v0.0.1
OS: Windows 7 / 6.1 / amd64
Java: 1.6.0_25 / 20.0-b11
Security Off
Using OpenGL: True
startup
Preparing Buffer: Forced Buffer Strategy
Using Buffer Strategy
Back buffer is Accelerated and Non Volatile
Front buffer is Accelerated and Non Volatile
Keep in mind all of this works without a buffer strategy no matter what. If i turn the buffer strategy off, it works in jframe as well as in browser but it runs at HALF the speed.
When I test in eclipse, its like 800 FPS, and in browser its like 10 - 30 fps.