sun.java2d.opengl=true in applet with BufferStrategy

I found the sun.java2d.opengl flag to be faaaaaar too unreliable to use by default. On some systems it was actually slower than leaving it do what it wanted to, and it’s full of odd rendering glitches on non-nvidia hardware. Which is probably why it doesn’t default to on.

It might be worth having it as an advanced option and just let your users find out which one works best for them.