First of all, a list of changes since my last post:
The compass window shows you the distance to your destination
The compass window shows you your current position
You can enter a custom destination into the compass window
Increased the performance (from 40 to 100 fps on my laptop with high settings for example)
Decreased the stuttering when building
Improved the floor/wall logic so you don’t have to build floors that stick out through the walls on buildings (caused some graphical glitches, fixed soon)
Added grain threshers so you can turn wheat into wheat seeds and hay (hay will later be used for feeding animals)
Added flour mills so you can turn wheat seeds into flour
Added wells so you can get water
Added ovens so you can turn water, logs and flour into bread
Added a shopkeeper you can buy where you can place, and price, items to sell to other people
Fixed bugs
Secondly, and maybe more interesting for the border searching junkies we are. I’m currently working on dynamic shadows. It was a lot more work than I thought it would be (took me like two weeks of almost every evening) but I’ll probably be able to upload an almost complete version in the weekend.
Here are some screenshots:
http://stateoffortune.com/pictures/screenshots/shadow1.png
http://stateoffortune.com/pictures/screenshots/shadow2.png
If any of you are looking into implementing shadows in your own game just ask any question and I’ll answer to the best of my knowledge. 
Mike