State of Fortune

Hi Mike, the shadow in your last screenshots looks really detailed. Can I ask if you are using shadow mapping or shadow volume? If it is shadow mapping, what resolution do you use for the shadow buffer?

Hi,

I chose to go for shadow mapping for the simplicity, shadow volume looked more difficult :slight_smile:

I use a resolution of just 1024x1024, but I’m generating 4 shadows with a different orthogonal projection. The technique is called cascaded shadow maps.

The best site I found in regards to shadow mapping is this one:
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/

Kind regards,
Mike

Hi,

I chose to go for shadow mapping for the simplicity, shadow volume looked more difficult :slight_smile:

I use a resolution of just 1024x1024, but I’m generating 4 shadows with a different orthogonal projection. The technique is called cascaded shadow maps.

The best site I found in regards to shadow mapping is this one:
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/

Kind regards,
Mike

Another few evenings and I now have some better looking smooth dynamic shadows that aren’t extremely heavy on the fps if you have an okay graphics card:

http://stateoffortune.com/pictures/screenshots/softshadows.png

It’s starting to get time to add more content again, just improving on the performance and adding shadows for a few weeks is getting one sided.

Mike

Another few evenings and I now have some better looking smooth dynamic shadows that aren’t extremely heavy on the fps if you have an okay graphics card:

http://stateoffortune.com/pictures/screenshots/softshadows.png

It’s starting to get time to add more content again, just improving on the performance and adding shadows for a few weeks is getting one sided.

Mike

I love the look of your world. I need to make the grass in my game greener!

Thanks! It’s still missing some things, like some random stones and so on, but it’s indeed starting to look better.

I’m currently busy with making a downloadable launcher (like Farsky ;)) as it’s finally sinking in that applets are dead :frowning:

Mike

My Fog game also has a Farmville thing going on, but crossed with Doom :slight_smile:

I just downloaded tree[d] - thanks!

I love the look of your world. I need to make the grass in my game greener!

Thanks! It’s still missing some things, like some random stones and so on, but it’s indeed starting to look better.

I’m currently busy with making a downloadable launcher (like Farsky ;)) as it’s finally sinking in that applets are dead :frowning:

Mike

My Fog game also has a Farmville thing going on, but crossed with Doom :slight_smile:

I just downloaded tree[d] - thanks!

This is how the launcher turned out. It has a couple of handy features like if I want the game to download another jar file for example I just need to define it on the server and the client will understand it. The server reads the modified date of the files to check if there are new files instead of me having to keep track of some version number or so. It also only downloads the files needed for your specific OS and it picks up your java path automatically. It fetches the news from the website and sends your password md5’ed.


http://stateoffortune.com/pictures/screenshots/launcher.png


http://stateoffortune.com/pictures/screenshots/launcherOptions.png

There are still some things to fix in the game itself to make it run good as a standalone application instead of an applet, but that should be doable quite quickly. :slight_smile:

Mike

This is how the launcher turned out. It has a couple of handy features like if I want the game to download another jar file for example I just need to define it on the server and the client will understand it. The server reads the modified date of the files to check if there are new files instead of me having to keep track of some version number or so. It also only downloads the files needed for your specific OS and it picks up your java path automatically. It fetches the news from the website and sends your password md5’ed.


http://stateoffortune.com/pictures/screenshots/launcher.png


http://stateoffortune.com/pictures/screenshots/launcherOptions.png

There are still some things to fix in the game itself to make it run good as a standalone application instead of an applet, but that should be doable quite quickly. :slight_smile:

Mike

Yeah I read that websites tutorial and am still lost. He has good tutorials though. One thing I found funny is that on his particles tutorial his example image of a particle animation sheet is some of the output from my SystemX editor I uploaded. Freaking awesome.

Yeah I read that websites tutorial and am still lost. He has good tutorials though. One thing I found funny is that on his particles tutorial his example image of a particle animation sheet is some of the output from my SystemX editor I uploaded. Freaking awesome.

Mike…That is… Beautiful… Hope see that soon on my pc! :smiley: also… why there are no players recently? not even you?

Thanks Joa. I am currently spending my time fixing up the game instead of playing it. Once the core things are fixed me and the other testers will be back again :slight_smile:

Mike

Mike…That is… Beautiful… Hope see that soon on my pc! :smiley: also… why there are no players recently? not even you?

Thanks Joa. I am currently spending my time fixing up the game instead of playing it. Once the core things are fixed me and the other testers will be back again :slight_smile:

Mike

I just finished the last part of the website and put it online. The following things changed since the last update post:

Completely new website
A new game forum
Changed from an applet to a downloadable program
Added dynamic soft shadows
You can now change resolution
The game can now automatically start up in full screen mode
You can now quit the game while in full screen mode
If you forget your password you can reset it (for the current players, if you want to use the functionality please IM me your email address over one of the forums and I’ll add it to the database)
You can now choose gender when you create a new account. It doesn’t do anything yet though, but I’ll add that shortly. For the current players, let me know if you want to be shown as a female (I defaulted everyone to man).
Improved performance
Fixed bugs

If you find any new bugs, please let me know on the game forum so we don’t have to spam JGO. :slight_smile:

I’ll head back into the code of the game itself again now that the main things around it has been taken care of.

Kind regards,
Mike

EDIT: One of the computers at home has problems with the full screen mode, if it isn’t working for you please change it to windowed mode in the options of the launcher until I fixed it.