No offence, but this video is not exiting to me.
Maybe you should create a more fast-paced / graphic video without talking, just to highlight the features.
General future plans in a random order (these can and probably will change):
Oculus Rift support (this one turned out trickier than I thought, I’ll have to redo a lot of the code I use for the overlay)
Performance improvements
Music
Sound effects
3rd person view
Digging
Drag and drop to make it easy to place a lot of horizontal blocks at once
Improve wall intelligence to make them align correctly with foundations
Diagonal stairs and slopes
Gender selection
Shadows
Grass variety
Allow specific people to use on your land
Better tools
Mills to make flour, ovens to make bread, fruit trees and so on
Build a store where you can sell your own items
Mining
Fishing
Quests - get money for gathering specific products
Quests - get money/items for finding specific things in the world
Specializations/skills
Building roads in no man’s land to travel quicker
I’ve also just ordered a code signing certificate seeing as the new java versions treat self signed jars really badly (two popups instead of one and you cannot tell it to always allow). I’ll add it somewhere next week or whenever I’ve got it.
Initially everything is cheap as… dirt as that’s basically all there is to your plot, but the more crowded a region becomes, the more expensive it gets. At some point players (maybe) can’t afford the rent of their current plot, and have to move to cheaper plots.
This setup leads to much more natural ‘organic growth’: from randomly positioned town centers, to sub-urbs and others who like farms in the middle of nowhere, on cheap ground.
Paying more based on the number of houses in the neighborhood, which would makes living close to the city center more and more expensive, sounds like a great (and realistic) idea!
Currently the formula is 2000areaarea/distance/distance. Maybe keep the formula but make distance less important if there is no house nearby… sounds like it is worth a test.
The only issue I see would be that whoever joins the server first can buy up all of the good land (well, there is a max of 10 plots per player, but you get the idea). I already have a system in place that once about 20% of the plots are sold a new spawn point appears though so maybe it’ll be fine after all. Maybe have a cooldown so you only can buy one plot every two hours or so?
I thought about rent in the past but chose not to seeing as I don’t want to force people to log in to pay rent, but maybe I can allow people to pay a month or something in advance if one expects not to log in for a while.
Selling the plot to someone else, that’s also a nice idea. Hadn’t even thought of it before seeing as you’d not want to sell land, but if there are rents and they increase…
General future plans in a random order (these can and probably will change):
Oculus Rift support (this one turned out trickier than I thought, I’ll have to redo a lot of the code I use for the overlay)
Performance improvements
Music
Sound effects
3rd person view
Digging
Drag and drop to make it easy to place a lot of horizontal blocks at once
Improve wall intelligence to make them align correctly with foundations
Diagonal stairs and slopes
Gender selection
Shadows
Grass variety
Allow specific people to use on your land
Better tools
Mills to make flour, ovens to make bread, fruit trees and so on
Build a store where you can sell your own items
Mining
Fishing
Quests - get money for gathering specific products
Quests - get money/items for finding specific things in the world
Specializations/skills
Building roads in no man’s land to travel quicker
I’ve also just ordered a code signing certificate seeing as the new java versions treat self signed jars really badly (two popups instead of one and you cannot tell it to always allow). I’ll add it somewhere next week or whenever I’ve got it.
Initially everything is cheap as… dirt as that’s basically all there is to your plot, but the more crowded a region becomes, the more expensive it gets. At some point players (maybe) can’t afford the rent of their current plot, and have to move to cheaper plots.
This setup leads to much more natural ‘organic growth’: from randomly positioned town centers, to sub-urbs and others who like farms in the middle of nowhere, on cheap ground.
Paying more based on the number of houses in the neighborhood, which would makes living close to the city center more and more expensive, sounds like a great (and realistic) idea!
Currently the formula is 2000areaarea/distance/distance. Maybe keep the formula but make distance less important if there is no house nearby… sounds like it is worth a test.
The only issue I see would be that whoever joins the server first can buy up all of the good land (well, there is a max of 10 plots per player, but you get the idea). I already have a system in place that once about 20% of the plots are sold a new spawn point appears though so maybe it’ll be fine after all. Maybe have a cooldown so you only can buy one plot every two hours or so?
I thought about rent in the past but chose not to seeing as I don’t want to force people to log in to pay rent, but maybe I can allow people to pay a month or something in advance if one expects not to log in for a while.
Selling the plot to someone else, that’s also a nice idea. Hadn’t even thought of it before seeing as you’d not want to sell land, but if there are rents and they increase…
Yup its looking great for me nice work!
There are some bugs but can be easily fixed (I think).
And I dont know if u want to but u could add something like in case someone buys two terrains side by side it should be able to get them together…
And I found a Money Bug…(I can make infinit money basicly) so Mike when u join… just join the server so I can report u the bug… Dont want to post here to avoid conflits
Yup its looking great for me nice work!
There are some bugs but can be easily fixed (I think).
And I dont know if u want to but u could add something like in case someone buys two terrains side by side it should be able to get them together…
And I found a Money Bug…(I can make infinit money basicly) so Mike when u join… just join the server so I can report u the bug… Dont want to post here to avoid conflits
Someone else found the same (I guess) bug and it’s only on the client, the server understands that you’re trying to cheat
I’ll upload a new version tonight or tomorrow that will fix for that one, some 5-10 other issues that people found and add a minimap where you can see the landscape as well as plots for sale, plots bought and plots that you own.