Indeed. It is possible to do it based on the depth buffer but from what I’ve heard it looks way worse.
Mike
Indeed. It is possible to do it based on the depth buffer but from what I’ve heard it looks way worse.
Mike
Sheesh this means very graphically demanding games need twice the normal GPU power :o :o
Sheesh this means very graphically demanding games need twice the normal GPU power :o :o
Why? I’ts not like the number of fragments is doubled. Similarly, you need to do frustum culling only once. In a game you’ll be more likely to see a 25% drop than a 50% drop.
Why? I’ts not like the number of fragments is doubled. Similarly, you need to do frustum culling only once. In a game you’ll be more likely to see a 25% drop than a 50% drop.
Indeed, it’s only the drawing part that needs to be done twice and the fill rate is the same so it’s actually not impacting it more than around 25% like Riven stated
Mike
Indeed, it’s only the drawing part that needs to be done twice and the fill rate is the same so it’s actually not impacting it more than around 25% like Riven stated
Mike
After a vacation I now fixed the issues I had with the implementation I had made for farming.
I currently have a list of 18 bugs, 10 or so of which I want to fix before I release the game update. I also still have to add the market stand so you can buy/sell things as well as adding a splash screen where you can choose between the playground server and the game server.
It’s all taking longer than I thought but I’m hoping to have something to show in a couple of weeks.
Mike
After a vacation I now fixed the issues I had with the implementation I had made for farming.
I currently have a list of 18 bugs, 10 or so of which I want to fix before I release the game update. I also still have to add the market stand so you can buy/sell things as well as adding a splash screen where you can choose between the playground server and the game server.
It’s all taking longer than I thought but I’m hoping to have something to show in a couple of weeks.
Mike
Added the market stand with a lady behind that has an animation when you buy/sell things. She is located in the city centers (lots of small plots around but expensive per square).
Still need to add a splash screen, a compass (I keep getting lost :P), add cobblestones to the city centers as well as squashing some bugs. Finally almost there!
The game and the playground will be located at http://stateoffortune.com
http://stateoffortune.com/pictures/screenshots/shop.png
Mike
Added the market stand with a lady behind that has an animation when you buy/sell things. She is located in the city centers (lots of small plots around but expensive per square).
Still need to add a splash screen, a compass (I keep getting lost :P), add cobblestones to the city centers as well as squashing some bugs. Finally almost there!
The game and the playground will be located at http://stateoffortune.com
http://stateoffortune.com/pictures/screenshots/shop.png
Mike
Where’s te city centers? and with that came up another idea… minimap…
When do you plan to relead the version with farming and the shop?
I reckon this would look a whole lot nicer with some Ambient Occlusion. :point:
Nice work, as usual.
Had a look at some shader code for it and that looks complicated I forced it in the driver to see what kind of effect I could get in the game but that didn’t do anything. I’ll add it to the list of possible ways to improve the quality.
The city center will be where you spawn as a new player. There are several city centers, although far apart. I considered a minimap but instead I am using a compass for now to help you find your way around.
I was hoping for July but due to a lot of hospital visits and deaths in the older generation of my partner’s family I did not have the time/energy/motivation. It is going better now though so I am finished with all the new features and will spend some time on removing the worst bugs before I make a video and release it to you guys. Expect it somewhere next week.
Mike
Where’s te city centers? and with that came up another idea… minimap…
When do you plan to relead the version with farming and the shop?
I reckon this would look a whole lot nicer with some Ambient Occlusion. :point:
Nice work, as usual.
Had a look at some shader code for it and that looks complicated I forced it in the driver to see what kind of effect I could get in the game but that didn’t do anything. I’ll add it to the list of possible ways to improve the quality.
The city center will be where you spawn as a new player. There are several city centers, although far apart. I considered a minimap but instead I am using a compass for now to help you find your way around.
I was hoping for July but due to a lot of hospital visits and deaths in the older generation of my partner’s family I did not have the time/energy/motivation. It is going better now though so I am finished with all the new features and will spend some time on removing the worst bugs before I make a video and release it to you guys. Expect it somewhere next week.
Mike
Here is a gameplay video that I just made, unless I run into more issues I’ll put the game online in the weekend once I did some balancing.
hMsi3VTFXsg
Thanks for watching!
Kind regards,
Mike
Here is a gameplay video that I just made, unless I run into more issues I’ll put the game online in the weekend once I did some balancing.
hMsi3VTFXsg
Thanks for watching!
Kind regards,
Mike
No offence, but this video is not exiting to me.
Maybe you should create a more fast-paced / graphic video without talking, just to highlight the features.