A 3.2GHz x86 would be doing a lot of work, yes. You might notice the PowerPC Xenon isn’t such a chip. Xenon doesn’t even do out-of-order execution.
As for the Cell, no one can really say what its true capabilities are, but it does seem to be a square peg in a world of round holes, with its stream processing capabilities made increasingly irrelevant by GPU computing.
This is definitely a nice CPU to have in a console, but if all you have are ports of phone games, that’s not going to move units.
Slight correction - the PS3 has 256Mb main ram and 256Mb graphics ram, whereas the 360 has 512Mb of unified (ie. main + graphics) ram. Given that the Tegra is a SoC, I’m guessing that it’s 1Gb unified?
Aside from power, one strategy was apparently to have such a unique structure, that porting a ps3 game would be really hard. They wanted to increase exclusives.
Minecraft is going to be on there - that is one very good selling point. I doubt everything will be free - indies would want to make money somehow. EDIT: I stand corrected! Everything is free! Woohohohue. I wonder how indies benefit from this then. :clue:
Even if they only took a small percentage (5), that still adds up if this console gets going.
Let me cross-post from the other Ouya thread on this forum:
Guys I just read the FAQ, the whole “Free to play” thing is bit of a misnomer. They mean that every game will be either free or have a free demo. No game is paid only, this way you can try before you buy. Of course there will be support for paid games AND paid in-game items so relax.
From the FAQ:
Business model is same as everything, you get 70%, they get 30%. This looks like Google Play will not be on it, but some sort of Ouya-only marketplace.
This thing isn’t just games, it can also have apps.
If you are a dev and want to be featured early, contact them at devs@ouya.tv
With the Kickstarter well above $4 million on the second day, this thing has a HUGE potential.
That’s not the case at all - some games get demos, often after actual release, but many, many games do not, and it’s not required too. XBLA is interesting in that it’s a publishing requirement to have a demo available at the same time as launch, which IMHO is still the only service to actually require this.
So following the XBLA example is still noteworthy (and a good move I think).
No news of the Ouya store yet. I’m on the lookout because I’m very interested too. However, since it’s very open to indie’s and has a straightforward 70-30 revenue model, it should be very easy.
Kickstarter is up at $4.5million now by the way :o