Ouya: a $99 Android game console

I’m sorry if I sounded stupid. Althought I wanted to be funny I didnt mean to make fun of you.

Anyway, I didn’t know all this stuff about DVM, thank you for the information. But since this is all so transparent to me, I really don’t care about them. The games I wrote for android ran quite ok on DVM, and many of the problems I had with them came from my own mistakes.

Even hardware is designed to discourage privacy on SoC, some Replicant developers found some strange leaks in proprietary modem Android drivers. The problem is not just the DVM even though its performance is better now than in Android 1.1. Avoiding the use of accessors is a common advice for Android developers who really cares about speed. Google preferred creating its own Java and its own Java binding for the OpenGL API whereas JOGL-ES (now in JOGL 2.0) already existed before Android. Google plays on several boards, it invests resources in open source projects but it buys tons of patents. I don’t like corporations, not only Google, I would like to spend some time on thinking about how we could organize the work differently, I like self management and “public” (not by the state) planification based on the expression of social needs, I spoke a bit about that in my article about the collectivist cooperative global patronage. Google “wrong” choice of licensing affects Cyanogen too, Samsung is not forced to open source its code and it is problematic for the S3, sometimes reverse engineering is not enough.

Google have done more for Java adoption than Oracle ever will. Destroyed? Don’t be daft!
You still use ${your.favourite.ide}. You still use (most) of the basic JDK APIs. You still use the same language. It doesn’t run all that fast - yet - but it’s still a stick of rock with JAVA written right through the middle.

Cas :slight_smile:

Google is nice to Java devs. Even when disregarding Dalvik, they also gave us GWT and other Java-centric APIs. The main thing that I like is that Google sees a purpose in the language and the tools without having gotten it as a present by taking over another company.

Clever chaps whom I will never trust with my life but I’ll not lament their existence either.

Either it’s a complete win, or a total fail - market adoption is often russian roulette.
Hopefully, they operate long enough so I can get one of those little boxes.

I don’t care about the games that get release for it.
For me, it’s a new shiny little toy I can code for and have lot’s of fun with :smiley:

For gaming, I use my XBox 360. It’s simple as eating donuts for me:
No Halo, no fun!

And I don’t think, you will get the same quality like on XBLA:
From Dust, Bastion, Insanely Twisted Shadow Planet… to name a few.

I expect a flood-fill of bad Snake clones on the Ouya marketplace.
90% of them written by ra4king.
The rest are Doodle Jump clones written by the same person.

;D

Hahahahahahahahahaha… ;D :expressionless: :cranky: :emo: :’( :’( :’(

I expect 1-3 of those games will make it to Android.

When Android first came out, Java on mobile devices was a non-starter for anything but an optional subsystem: Sun had successfully killed almost the entire market thanks to demanding all vendors use the crippled, slow, and backward J2ME as-is with no modifications beyond what was allowed by “profiles”, and insisted on exorbitant per-unit license fees on top of it.

Java SE might have a future now on mobile devices, but given Oracle’s track record, we likely haven’t seen the last of their efforts to sabotage it.

All the various merging efforts seem somewhat promising.

I agree with you about the fees but J2ME succeeded in winning against BREW even in USA.

[quote=“sproingie,post:28,topic:39219”]
I just hope it won’t try to get another magic hidden clause out of its hat to prevent the use of OpenJDK on embedded devices.

Google does its best to discourage people of installing any game not using HTML5 in its web browser. It refuses to remove its scary message displayed when trying to run a Java Web Start application. It is not so simple.

A friend of mine just tweeted that URL and suggests if they get over 100k units pledged then it’s actually going to be quite a major player.

Cas :slight_smile:

Well he knows the industry.
However I still have my doubt how it will sustain itself without exclusive first party content.

Perhaps it will be the console platform that can sustain the needs of indie developers and gamers that like indie games (like me). Bring titles such as Fez, Braid, Trine and Amnesia to the thing and I’m already hooked.

It doesn’t have to be massive to be successful; but it does really need some bespoke games from launch.

Cas :slight_smile:

It will have Minecraft. 'Nuf said.

They already got 4 mio. $ in 3 days… That is cracy…
The biggest problem I’m thinking about right now, is the hardware. That thing didn’t look like a super-hardware-thing. And it only costs 99$. I know that PS3 and XBox 360 aren’t pretty good either. But I think they are better, aren’t they?

I think the hardware specs look just fine, Tegra 3 is a powerful chip. I’m skeptical about them delivering enough units to even break even on that $99 price point though. If it ever does launch, my guess is it’d be more like $199 at the cheapest.

If I were to sink any real capital into this project, I’d be asking them questions unrelated to the technology, like how they plan to keep costs down for distribution and shipping, marketing plans, developer relations, and so on. What’s great for them about Kickstarter is that it distributes the funding so broadly that hardly anyone feels entitled to have these questions answered.

Oh heck… just googled the specs. Updating the topic for that one :wink:

EDIT:
LOL… epic fail for me here.

  1. I’m in the wrong thread
  2. someone already posted the specs in the other thread, and I haven’t seen them … :smiley:

well tbh
the thing I hate most about android and stuff is, that you just have one button
on screen pads are garbage

so this has a controller, and a big screen when its connected to a pc
so thats a major difference from usual android devices

[tr][td][/td][td]Xbox 360[/td][td]PS3[/td][td]Ouya[/td][/tr]
[tr][td]CPU[/td][td]3.2GHz tri-core PowerPC Xenon[/td][td]One 3.2GHz PowerPC-based PPE + 6 SPE’s[/td][td]1.6GHz quad-core ARM Tegra3[/td][/tr]
[tr][td]GPU[/td][td]2x500MHz ATI Xenos[/td][td]550MHz GPU based on Nvidia G70[/td][td]520MHz GeForce GPU built into Tegra3[/td][/tr]
[tr][td]RAM[/td][td]512MB 700MHz[/td][td]256MB[/td][td]1GB[/td][/tr]

Speak for yourself :cranky: