Ludum Dare 28: "You Only Get One"

The amount of Potatoe suggestions during DV’s Stream was reidculous. Suprised someone used a game formed around “One Potatoe”

This has gotten pretty crazy.

Just wait until I implement the ability to pelt enemies with potatoes until they die.

I really love the character texture, he’s so dopey. Exactly the type of person you would expect to be chasing after potatoes!

Good luck guys!
Wish I could join :emo:
Next time.
I really like all the stuff I’m seeing here! Once again, good luck :slight_smile:

My favorite bug so far is when all the enemys ran away from my main character for no good reason! Hahahaha. :slight_smile:

My collision detection is really being eaten alive by a bug that I can’t pinpoint. Luckily collision isn’t absolutely necessary, but it does feel and look weird to be able to walk on stone tiles!

So, I’m taking a little break from the development side of things, and I started thinking about packaging everything up. Should I even worry about applets? It seems like it would be a nice way to play a game, but with all the security stuff… plus it looks like a pain to get everything set up. Opinions?

I just took a look at my code, and I realised: When you keep seeing ‘potato’ in your code, you know you’re doing something silly.

Here’s a little bit I cut out.


// SNIP
					if(fakepotatoes >= 60 && timer-- <= 0)
					{
						PotatOne.main.setNextScreen(tw1);
						PotatOne.main.setNextScreen(tw2);
						PotatOne.main.setNextScreen(tw3);
						np3.start();
						PotatOne.main.setNextScreen(np3);
						stage = END;
					}
				}
				break;
		}
	}
	
	public void dropPotato()
	{
		if(potatree)
			PotatOne.main.em.add(new Potato(16 + RandomUtils.rInt(5), 19 + RandomUtils.rInt(3)));
	}

Don’t even ask what some of the variables are supposed to mean. It’s getting really ugly now.

Ive been programming for 15 hours now!!! new record wooooo!!! Only 3 bathroom breaks and one forced hour break to get a cristmass tree.

This is hardcore!

I work better sleep deprived, I work faster and think of better solutions :yawn:

Is it sad I’ve resorted to the Rectangle.intersects function for my collision detection? :wink: I think it is.

Well, scrapping collision detection. It’s not working out.

Well its done! And I love it.
I envy you all who get the full 48 hours!

Ill post a video when i get the chance.

Morning of Day 3. (I still only get 2 days, just those two days are spread over three)

I’ve got a bit of work to do, but I may even have enough time left over to add music.

Keep Working!

I’m pretty much done :slight_smile: Polishing up the menus and adding a simple end game scenario, and then my first Ludum Dare is completed!

Anyone have screenshots to share?

POTATO FIGHT!!!

Pelting birds with (fake) potatoes.

Because who needs a shotgun to go hunting.

wow thats so funny and cool :smiley:

I just had one of those rage moments… I was working on my menu system, and enter sends you to the game from the main menu. Well, For some idiotic reason in the game update method, I had coded it so that if I hit enter, the game would kill the player and send it to the death screen… I sat here for a half hour trying to figure that one out :frowning:

So, do you like potatoes or hate birds? :slight_smile: