The amount of Potatoe suggestions during DV’s Stream was reidculous. Suprised someone used a game formed around “One Potatoe”
This has gotten pretty crazy.
Just wait until I implement the ability to pelt enemies with potatoes until they die.
I really love the character texture, he’s so dopey. Exactly the type of person you would expect to be chasing after potatoes!
Good luck guys!
Wish I could join :emo:
Next time.
I really like all the stuff I’m seeing here! Once again, good luck
My favorite bug so far is when all the enemys ran away from my main character for no good reason! Hahahaha.
My collision detection is really being eaten alive by a bug that I can’t pinpoint. Luckily collision isn’t absolutely necessary, but it does feel and look weird to be able to walk on stone tiles!
So, I’m taking a little break from the development side of things, and I started thinking about packaging everything up. Should I even worry about applets? It seems like it would be a nice way to play a game, but with all the security stuff… plus it looks like a pain to get everything set up. Opinions?
I just took a look at my code, and I realised: When you keep seeing ‘potato’ in your code, you know you’re doing something silly.
Here’s a little bit I cut out.
// SNIP
if(fakepotatoes >= 60 && timer-- <= 0)
{
PotatOne.main.setNextScreen(tw1);
PotatOne.main.setNextScreen(tw2);
PotatOne.main.setNextScreen(tw3);
np3.start();
PotatOne.main.setNextScreen(np3);
stage = END;
}
}
break;
}
}
public void dropPotato()
{
if(potatree)
PotatOne.main.em.add(new Potato(16 + RandomUtils.rInt(5), 19 + RandomUtils.rInt(3)));
}
Don’t even ask what some of the variables are supposed to mean. It’s getting really ugly now.
Ive been programming for 15 hours now!!! new record wooooo!!! Only 3 bathroom breaks and one forced hour break to get a cristmass tree.
This is hardcore!
I work better sleep deprived, I work faster and think of better solutions :yawn:
Is it sad I’ve resorted to the Rectangle.intersects function for my collision detection? I think it is.
Well, scrapping collision detection. It’s not working out.
Well its done! And I love it.
I envy you all who get the full 48 hours!
Ill post a video when i get the chance.
Morning of Day 3. (I still only get 2 days, just those two days are spread over three)
I’ve got a bit of work to do, but I may even have enough time left over to add music.
Keep Working!
I’m pretty much done Polishing up the menus and adding a simple end game scenario, and then my first Ludum Dare is completed!
Anyone have screenshots to share?
wow thats so funny and cool
I just had one of those rage moments… I was working on my menu system, and enter sends you to the game from the main menu. Well, For some idiotic reason in the game update method, I had coded it so that if I hit enter, the game would kill the player and send it to the death screen… I sat here for a half hour trying to figure that one out
So, do you like potatoes or hate birds?