soundbank is a wavering issue… the point of the j4k is to make games that are compatible with a JRE that has no extensions (which unfortunately, LWJGL isn’t part of the JRE). Technically the soundbank DOES come with the JRE… just the “private” (SDK) JRE.
Either way I’m pretty sure soundbank or not, you can use some sounds. Someone correct me if I’m wrong… but I’ve noticed that the java.applet.AudioClip interface does not require the soundbank.gm file. So you could use that even if your game isn’t an applet because Applet has a static method for retreiving AudioClips
AudioClip boom = Applet.newAudioClip(getClass().getClassLoader().getResource("boom.au"));
boom.play();
of course, the downside to this is, ogg/mp3 or custom sound formats aren’t supported. You’d be stuck with wav (too big anyway), mid, and au.