Woogley made a good suggestion to me while we were playing IsOlation. The rules should be that you can enter as many entries as you want but can only take one place (i.e. 3rd, 4th or 5th but not all 3)
That seems very fair to me.
Kev
Woogley made a good suggestion to me while we were playing IsOlation. The rules should be that you can enter as many entries as you want but can only take one place (i.e. 3rd, 4th or 5th but not all 3)
That seems very fair to me.
Kev
so here’s my entry: Tetris4K
http://www.woogley.net/j4k/Tetris4K/
features:
WiESi
A snippet from the source:
BufferedImage o, q;
Graphics r;
File a;
String e;
boolean u, d, g;
byte x, y, m = 1, s;
int w, b;
byte[] c, f = new byte[384];
byte[][] n
And this, my friends, is why God invented Obfuscators/Class Optimizers. Trying to manually figure out those names is mind-boggling. ;D
Weisi: Any chance we could get a 1.4 compile?
[quote]A snippet from the source:
And this, my friends, is why God invented Obfuscators/Class Optimizers. Trying to manually figure out those names is mind-boggling. ;D
[/quote]
And comments :p I found that using logical letters (e.g. 'l' for lives) and comments made it readable enough without the need for an obfuscator.
Will.
Why would you want to avoid using an obfuscator?
:-/
Sorry this is probably a daft question (seeing as every one else has manged it ???) but how do I go about posting an official version of Chopper4k for the competition? I have a few small tweaks to do before I can call it an entry but it is mostly there.
Cheers,
Dan.
Just post references to it here and on the JDC forum thread (see top of this thread for a reference).
Kev
[quote]Weisi: Any chance we could get a 1.4 compile?
[/quote]
Yes, I updated the jar.
WiESi
So, I also made an applet version (needs at least Java 1.1, so if you have an IE without the new Java VM it should run too).
Folder: http://www.woogley.net/j4k/Tetris4K/appletVersion/
HTML: http://www.woogley.net/j4k/Tetris4K/appletVersion/Tetris.html
WiESi
Grid Runner X -
http://www.cokeandcode.com/games/4k/grx/grx.jnlp
http://www.cokeandcode.com/games/4k/grx/grx.jar
Main-Class: G
Incidently, Markus, make a webstart… as long as the standalone jar version remains under 4k does it really matter that the signed version shoots over the limit?
Kev
I was thinking about the java.util.jar.Pack200 class, which is part or the JRE.
It could be possible to create a ClassLoader class using Pack200 to load a class from the contents of the game jar :
Game Jar = Loader.class + data (data = set of classes in Pack200 format)
Loader.Main : adds a class loader to the thread and starts the game
Loader.findClass() : implement classloading from JarEntries
This would allow us to store more classes in less space, without needing extra unpacking stuff on the server.
Has anyone already prospected in that direction ?
Lilian
Kartrisk4k:
http://www.x2d.org/java/4k/Kartrisk4k.jar
Webstart: http://www.x2d.org/java/4k/kartrisk.jnlp
Description:
S/D will move you 3 pixels, while Left/Right moves you 1.5 pixels. Points are granted each update (based on the speed value); tomatoes give you 100*speed bonus points. Press 1-9 to start, and escape to exit.
More info here: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=Announcements;action=display;num=1108132588
I want to submit my games too (there are only 2 there yet). If I could finish others until the deadline, you will find them in the same page:
luisoft.o-f.com/projects/games/main.html
Tks,
Please include my game in the contest.
http://www.woogley.net/j4k/bubbleracer4k/index.html
I will update it till end of feb, if i can get some more fps, or other features.
PentiumIV class processor requiered to enjoy the game.
Have fun.
Lilian
You need a HTTP:// in that
c_lilian, unplayable slow, but very impressive.
BubbleRacer4k should be playable now on most computers at low resolution.
fps stats :
Lilian
Game list updated (now with 33 games!). I apologize for the late update, I had the flu this weekend so I obviously couldn’t get around to it on time