The SuperPackME toolset is now available! This release includes the complete toolset for generating SuperPackME files, as well as the Hexidecimal encoder and Class Inliner! With these tools, you should be able to get an 80% or more reduction in code and data sizes!
To download, simply visit:
http://jgcwiki.datadino.com/jgcwiki/index.php?title=Image_Compression_Technology
Scroll to the bottom of the page, and click on “SuperPackME Tools” to download. The page itself describes the SuperPack and SuperPackME formats.
I will be happy to help anyone who’s has questions about the toolset. You can reach me here or by email at jbanes@gmail.com.
Good luck everyone, and let’s make this a year for the record books!
Edit: BTW, I dished out some numbers on the Official 4K contest thread. Some highlights:
[quote]… Current results for 3-4 color images, is 37% of the original crushed PNG size! I’ve also developed a new tool that allows the data to be inlined into the class file. This not only saves space from the ZIP Headers, but it also allows the data to be processed without expensive references to the java.io package. Current results have 1126 bytes of PNG data, plus SuperPack loader, plus fullscreen support fitting into ~1.6K. That leaves about 2.4K for game logic! …
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[quote]… The new format can pack images with up to 255 colors. And the fewer colors you use, the better the images pack! With about 127 colors, you can get between 5-15% reduction over crushed PNG files. With 63 colors, you can get about 25% reduction! Even better is that the output file compresses even more in the JAR! …
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