yes that resolution is supported, from the console output it still looks like its trying to use 32bpp, why not just fallback to windowed mode?
Ok, I updated the benchmarker with an options dialogue at the beginning. Just run the one from the link in the first post, and let me know what options you picked (or if any combos didn’t work for you). Hopefully, this will let it run on Linux ok (by selecting windowed mode).
Please let me know!!! ;D
P.S. I added some pretties.
Windows 7 64bit
Intel 4500HD
4gigs ram.
Core2 Duo 2.3Ghz
Shader: 34-40 fps
No shader: 106-112 fps
Mac 10.6.2
Nvidia Geforce 8600 MT
2 Gb ram, Core2 Duo 2.1 Ghz
Shader: 140 fps
No Shader: 220 fps
Only the windowed version worked. Fullscreen said that that graphics mode was unavailable.
Windowed, shader, Windows 7, Core i7 920, GTX 275: 438 fps
Same but no shaders: 487 fps
winXP, Dual Core 2.5GHZ (E5200), GeForce 9800 GT.
windowed+shader
340 FPS
I really love the model. whats it from?
Windows 7 Pro 32bit
Intel Core 2 Duo T8300 @ 2.4Gz
GeForce 8400M GS 128MB
Windowed:
Shader 58.2 fps
No Shader 72 fps
Fullscreen:
Shader 62.1 fps
No Shader 100-105.5 fps
Yes.
Windowed, shaders.
Linux 64-bit
GeForce 8400 GS, 512MB
53 fps
Kubuntu 9.10
Intel Core2 Duo P8600 @ 2.4GHz
Some crappy intel thing - lspci says “Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)”, might be an Intel 4500MHD?
Windowed mode, no shaders get’s ~30 fps. With shaders gets ~10 fps. Also, with shaders enabled, the fire is the only thing rendered
Both show naughty behaviour by messing up my screen configuration. I’m running on a 1440x900 laptop extending onto a 1920x1200 external LCD - screens are configured through xrandr. Launching your test disables the laptop screen and forces everything onto the external. I’ve just tested my own LWJGL stuff though, and the same thing occurs on exit there too though. Droid Assault also does the same thing on exit. Hrmm, that might need more investigation…
At work:
32bit XP, Radeon X300/550/1050 series (not sure which), 128mb Video RAM, two LCD monitors attached
3GHz Core2 Duo, 3GB RAM
Java 1.6.0_18-b07
Windowed, Shaders, 26fps
Windowed, No shaders, 56fps
Fullscreen, Shaders, 70fps (!!)
Fullscreen, No shaders, 70fps
but… it was hopelessly broken looking with shaders. Just goes to show you still can’t rely on the bloody things. Grr.
Cas
Windows 7, 64 Bit
3GHz Core2 Duo
8GB RAM
Radeon 3870, 512MB
Java 1.6.0_16-b01
Windowed, Shaders: 350fps
Windowed, No Shaders: 460fps
Fullscreen, Shaders: 404fps
64 bit Vista, NVidia 8800GT 512MB
3 GHz Core 2 Duo, 4 GB ram
Java 1.6.0_15
Windowed shaders: 450
Windowed no shaders: 470
Full screen shaders: 260
Full screen no shaders: 500
OS X 10.6.2, MacBook Pro NVidia Geforce 8600M GT 256 MB
2,6 GHz Dual Core
4 GB RAM
Java 1.6.0_17
Windowed shaders: 121 fps
Windowed no shader: 210 fps
Fullscreen doesn’t work
Error: Your system does not support the requested graphics mode
(I’ve an external Monitor 22" @ 1680 x 1050)
Can you make this benchmark a little more netbook friendly? i.e. 1024x600.
Windowed mode doesn’t fit on the screen, and 1024x768 fullscreen isn’t supported.
Shaders don’t work on the Intel 945 chipset.
Oh & where is the fps counter supposed to be, I can’t see it?
elias4444, thanks, now it works, I get 60 FPS in full-screen mode and without shaders. I still have this fucking bug (LWJGL), my task bar is full of straight lines you could add a hack to solve this, use AWT to set the right display mode when leaving the application.
[quote]but… it was hopelessly broken looking with shaders. Just goes to show you still can’t rely on the bloody things. Grr.
[/quote]
Argh! This is why I hate using shaders for things. I’d much rather use the pipeline where possible. I love getting PPL, shadow, and bump mapping, but wish they’d add some more support in the base openGL standard for them. Shaders just fluctuate too much between different cards and driver sets.
[quote]Can you make this benchmark a little more netbook friendly? i.e. 1024x600.
[/quote]
Yep, it’s coming. I’m going to add a resolution option to the startup menu. I may also implement an optional online data-reporting function to help gather up statistics. It just takes time.
[quote]my task bar is full of straight lines Sad you could add a hack to solve this, use AWT to set the right display mode when leaving the application.
[/quote]
Out of curiosity, are you using compbiz (or whatever the 3D desktop effect engine is called these days)? I’ll look into that AWT hack.
I don’t use compiz or any 3D desktop manager, I’m under KDE, this bug is reproducible under Gnome and on several machines with different versions of Linux (CentOS 5.3, Mandriva Linux 2007, Fedora 11, …).
fullscreen mode doesn’t work, however windowed mode works fine.
with shaders it runs at about 420fps
without shaders at about 600fps, but not as pretty.
Ok… just pushed out a big update. Please run it again and let me know!! This version give you the option to also upload some of your information directly to my server. If I get enough runs, I’ll make a little webpage to post some of the data.
I got it to run now. Looked bugged, no flames, mostly the bottom half of the frame was rendered.
fps with shaders: -41 (that is one frame every 40’the second)