Engine Test For Optimization Please!

I’m in the middle of optimizing my new game engine (and testing that it even works). Would everyone possible, please run the following via webstart:

http://www.tommytwisters.com/games/tommybench/files/tommybench.jnlp

I have it stuck on 1024x768 windowed mode, vsync disabled, anti-aliasing on, along with shadow mapping, bump mapping, and per pixel lighting enabled. Please run it for a minute or two, and let me know your approximate framerate, your video card and OS info, what mode you ran it in, and any problems you may encounter in a reply to this thread.

Thank you so much!!!

UPDATE:
I updated the benchmark so you can select the options before launching. Hopefully this will enable you to run it on Linux boxes if you don’t have the exact fullscreen modeline available.

Here’s my own personal result:

OS: Mac OS X 10.6.1
Video Card: ATI 4870 1gb
Framerate: 575fps

OS: Windows 7 64-bit
Video Card: ATI 4870 1gb
Framerate: 380fps

OS: Windows 7 64-bit
Video Card: ATI 5870 1gb
Framerate: 375-380fps

OS: Windows Vista 32 bit
Video Card: Nvidia Geforce 6150 Go
Framerate: 12fps (yes, 12)

You see why I need to get my sprite engine optimised now :wink:

Software version: 24fps (but of course, looks nowhere near as nice)

Cas :slight_smile:

Wow Cas! That’s rough.

I just ran it on an older Mac Mini:

Mac OS X 10.6
Integrated Intel 945: 2fps

Software Version: 90fps

Intel is so terrible with shaders. Makes me wonder what you’re running into though Cas. I thought the 6150 was better than an integrated Intel 945. ???

OS: Windows XP
Video Card: Mobility Radeon 9700
Framerate: 0 (black screen)

Software version: 60 fps

Cas and Tom, if you would run it again now, I’d appreciate it. I set it to fullscreen mode, so vsync isn’t forced with your drivers (hopefully).

Oh, and Tom… please give it a chance to load… I’m loading each model individually to assure purity of the test. For some reason, on some machines, it loads pretty slow.

fails to run here on linux :slight_smile:

just says failed to get screen resolution. remember no 32bit color on linux, only 24bit.

OS: Windows 7 64-bit
Video Card: Nvidia 7900 GTO
CPU: AMD Athlon X2 4200+

Framerate:~150 fps

Windows Vista Ultimate 32bit
Ati Radeon HD 5870 1GB
Core2 Quad @ 3.2Ghz

Shader based version: ~ 510 fps

Non-shader based version: ~540 fps

The wording “software based renderer” is a bit misleading IMHO. Maybe you should call it “fixed function pipeline based” or something like that. I’m going to test it on another, slower machine now…

Windows XP 32bit
Ati Radeon 3650 AGP 512MB
Athlon X2 4200+

Shader based version: ~ 140 fps

Non-shader based version: ~180 fps

On to Intel now… ;D

Windows XP 32bit
Intel i945G onboard crapset
Core2 Duo @ 2.2Ghz

Shader based version: Doesn’t work due to the lack of support for the ARB shader extensions

Non-shader based version: ~160 fps…but without any shadows!

Fullscreen I get 11.5fps, even worse :-\ I suspect the 6150 Go doesn’t have any shader hardware. Software 24.5fps.

This is an AMD Turion 64x2 running at 1.6GHz btw.

Cas :slight_smile:

[quote]fullscreen: true
resolution: 1024 x 768
colordepth: 32bpp
refreshrate: 60
[/quote]

[quote]Your system does not support the request graphics mode
[/quote]
:frowning: I get the same result with the both versions.

Mandriva Linux 2007, ATI Radeon 9250 Pro, AMD Sempron 2600+.
color depth: java.awt.DisplayMode.BIT_DEPTH_MULTI
refresh rate: java.awt.DisplayMode.REFRESH_RATE_UNKNOWN

It supports shader model 3.0. It’s just very very slow in doing so…

It’s slow at doing anything at all :slight_smile:

Julien’s Linux problem is so common we should probably put a great big warning notice in the displaymode docs. If you want full colour displays on any OS, choose any display mode matching 24bpp or above!!

Cas :slight_smile:

[quote]The NVIDIA GeForce Go 6100 / 6150 is an integrated graphics card of the NVIDIA nForce Go 430 MCP for AMD Turion notebooks. It doesn’t have any integrated memory, but uses a part of the main memory (up to 128 MB) like the direct competitor Intel GMA 950. Therefore, the gaming performance is quite moderate and can only be used for elder games.
[/quote]

For the Linux testers, I’ve added a check for the 24bpp color mode. Please test again. Thanks!

P.S. I should have caught that… but I don’t have a linux box to test on anymore. ::slight_smile:

nope sorry still doesn’t work, (did clear jws cache too but still no luck)

console output


==========================================
Attempting to Initialize Graphics Mode
==========================================
fullscreen: true
resolution: 1024 x 768
colordepth: 32bpp
refreshrate: 60

Kapta, do you have 1024x768 as an available modeline in your x11 (or xorg) configuration?