Alright, so the weekly update!
Changelog:
- Added sphere-plane intersection for walls, floors, and ramps
- Added kages
- Added basic spawning
- Optimized rendering
- Added sentry guns
- Redesigned trees
- Added retrievable ammo
Alright, so the weekly update!
Changelog:
Woah! Looks really cool! Perhaps we can get a download of this?
Alright, this weekās update. I didnāt really do that much because of finishing up school work(yearās almost over).
changelog:
The art is looking kind of horrible now. Can anyone PM me with some help? It wonāt be that much, maybe just something for those buildings and the skybox.
I made you some wood:
https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/agro_0.png
I tried to keep it similar to the current style.
It tiles fine.
If you need anything else, or a different style, let me know.
Alright, thanks alot! Iāll put in in right now. I have another request. Right now Iām using miencraft stone texture for a sidewalk/path. Could you make a stone/path texture that fits the style? thanks
Wasnāt sure what kind of road you were looking for, so I made 2:
https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/agro_1.png
https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/agro_2.png
The second one tiles very nicely despite being a little bit random*:
https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/StoneRoad2_Tile.png
*It was not random. It looks random, but itās not. It took lots of careful placement.
I thought Iād contribute and make a grass texture. I also used Heroesā stone texture to make a grass lining for the stone.
Here are the results with your stone, hero:
^ I love this one
It looks really good. NegativeZero, i think your grass is a bit too realistic, meaning that if I upscale it, it gets really discolored. Iāll keep on trying different filters to see if I can get anything with it. I think something more pixelated would match the graphics
Oh and hero, you might see your wood in the corner of the second image, I havenāt correctly UV textures it yet xD
My attempt at grass:
https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/agro_3.png
It might be a bit too green.
Ps: I like my second stone better.
Hi, I uploaded a video of Deathsiege to just show it in action. Frame rate is ok ):
qq1K8tJmabw
The video isnāt playing for me :(.
However I can tell youāre on Ubuntu, what format is the video in?
Its an OGV format. YouTube accepted it thankfully. Few people saw it, no idea why it isnāt working for you.
Let me try loading it in a different browser.
Iām using Opera, which makes sense why it wouldnāt work.
Opera never gets any love
Hrm, for some people it worked, others it didnāt starting now. Iām going to reupload it.
Alright, I fixed the video. I updated the first and previous post:
qq1K8tJmabw
WOW! Looks great! ;D
Any chance you can possibly upload some sort of applet so we can play it for ourselves?
The game itself is an applet. I created a launcher that makes use of AppletStub so I can use that as a patcher, and it will be easy to get running in browser, so yeah, maybe a week or 2. Iām designing the map format with a friend, and collisions are almost done.
Have you got the texture coords for the buildings fixed yet? Iād like to see if my wood texture fits nicely.
Indeed.
CtL-w8BfIJ8
EDIT: whoops
It looks great, but the scaling needs to be changed.
The grass texture is really high res, the wood texture is really low res, and the stone/cobblestone texture is in the middle.
The wood probably isnāt mapped correctly, but I would try making it bigger.