Deathsiege

Alright, so the weekly update! :smiley:

Changelog:

  • Added sphere-plane intersection for walls, floors, and ramps
  • Added kages
  • Added basic spawning
  • Optimized rendering
  • Added sentry guns
  • Redesigned trees
  • Added retrievable ammo

Woah! Looks really cool! Perhaps we can get a download of this?

Alright, this week’s update. I didn’t really do that much because of finishing up school work(year’s almost over).

changelog:

  • Added crossbow weapon
  • Added skybox
  • Added some simple wave control
  • Art looks even more inconsistent
  • Added ramps(still a bit buggy due to floating point errors)
  • Added rendering optimizations
  • Worked on the twin blaster

The art is looking kind of horrible now. Can anyone PM me with some help? It won’t be that much, maybe just something for those buildings and the skybox.

I made you some wood:
https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/agro_0.png

I tried to keep it similar to the current style.
It tiles fine.

If you need anything else, or a different style, let me know. :slight_smile:

Alright, thanks alot! I’ll put in in right now. I have another request. Right now I’m using miencraft stone texture for a sidewalk/path. Could you make a stone/path texture that fits the style? :slight_smile: thanks

Wasn’t sure what kind of road you were looking for, so I made 2:

https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/agro_1.png

https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/agro_2.png

The second one tiles very nicely despite being a little bit random*:

https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/StoneRoad2_Tile.png

*It was not random. It looks random, but it’s not. It took lots of careful placement. :slight_smile:

I thought I’d contribute and make a grass texture. I also used Heroes’ stone texture to make a grass lining for the stone.

Here are the results with your stone, hero:

^ I love this one

It looks really good. :smiley: NegativeZero, i think your grass is a bit too realistic, meaning that if I upscale it, it gets really discolored. I’ll keep on trying different filters to see if I can get anything with it. I think something more pixelated would match the graphics

Oh and hero, you might see your wood in the corner of the second image, I haven’t correctly UV textures it yet xD

My attempt at grass:
https://dl.dropboxusercontent.com/u/99583484/Pixel%20Art/agro_3.png

It might be a bit too green.

Ps: I like my second stone better.

Hi, I uploaded a video of Deathsiege to just show it in action. Frame rate is ok ):

qq1K8tJmabw

The video isn’t playing for me :(.
However I can tell you’re on Ubuntu, what format is the video in?

Its an OGV format. YouTube accepted it thankfully. Few people saw it, no idea why it isn’t working for you. :frowning:

Let me try loading it in a different browser.
I’m using Opera, which makes sense why it wouldn’t work.

Opera never gets any love :frowning:

Hrm, for some people it worked, others it didn’t starting now. I’m going to reupload it.

Alright, I fixed the video. I updated the first and previous post:

qq1K8tJmabw

WOW! Looks great! ;D

Any chance you can possibly upload some sort of applet so we can play it for ourselves?

The game itself is an applet. I created a launcher that makes use of AppletStub so I can use that as a patcher, and it will be easy to get running in browser, so yeah, maybe a week or 2. I’m designing the map format with a friend, and collisions are almost done. :slight_smile:

Have you got the texture coords for the buildings fixed yet? I’d like to see if my wood texture fits nicely. :slight_smile:

Indeed. :slight_smile:

CtL-w8BfIJ8

EDIT: whoops

It looks great, but the scaling needs to be changed.

The grass texture is really high res, the wood texture is really low res, and the stone/cobblestone texture is in the middle.
The wood probably isn’t mapped correctly, but I would try making it bigger. :stuck_out_tongue: