Daedalus - no escape

sigh Calm your tits Julien. ::slight_smile:

download link doesn’t seem to work for me… Begins to download with chrome and firefox, but doesnt get any speed, and arrives corrupt.

hmmm I just tried it and it works fine for me, downloaded at 2 MBytes/s. The file is hosted in France, so maybe it’s just a temporary issue. Can you please try again later ?

I am in Australia, so I don’t know if that would be a problem or not. One more, I try to access your website, http://www.daedalus-thegame.com (I think), and it gives me the error:

403 Forbidden 
You don't have permission to access / on this server.

Great game… really!

Lighting is nice, blood is sweet, particles are awesome.

Ran perfectly smooth.

For the website, it’s totally normal as there is no website yet :slight_smile: … But for the download I have no clue about what’s wrong … I’ll see tonight to upload the game on something like dropbox or such :wink:

thanks for testing, I’m glad you liked it :wink:

much appreciated, thankyou.

Is there a little dedicated server .jar to host a internet server?

You can run a dedicated server with the jar currently available. You can do this in 2 ways :
1 - run the game as usual, when creating a server in the game, set internet game to “yes” and put the ports you want it to use ( or keep the defaults ) and set dedicated server to “true”. This way the display will show the entire map with all the players visible.
2 - for a dedicated server without display, you have to pass arguments in the command line when launching it :

java -jar daedalus-0.1.9.jar headless instance={instance_id}

with {instance_id} an identifier of your choice ( you can run several servers on the same machine using different instance ids )

The first time you run this, it will create an empty server config file in {homeDir}/.shoot/0.1.4/server_{instance_id}.xml
You can then edit this XML to configure the server. The handling of this config is not very robust for the time being, meaning that if you enter some unexpected values it will crash :slight_smile: ( with or without explicit message saying what’s wrong … )
When you’re ok with the config file, run the game with the same arguments and it should be ok.
Here is an exemple of the config file :


<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<config>
	<server>
		<serverName>My server</serverName>
		<tcpPort>59555</tcpPort>
		<udpPort>59556</udpPort>
		<mapList>
			<map>/maps/testMap11.xml</map>
		</mapList>
		<gameType>0</gameType>
		<maxPlayers>8</maxPlayers>
		<nbBots>0</nbBots>
		<botsLevel>-1</botsLevel>
		<internet>true</internet>
	</server>
</config>


gameType is 0 for deathmatch and 1 for team deathmatch
botsLevel is -1, 0, 1, 2, 3 for random, easy, medium, hard, insane
The available maps are ( ordered aproximatively by size ) :
/maps/testMap11.xml
/maps/testMap8.xml
/maps/testMap9.xml
/maps/testMap10.xml
/maps/testMap14.xml
/maps/testMap16.xml
/maps/testMap12.xml

Something I handle poorly as well is the cleaning of a server in the internet server list in case the server crashes badly … :slight_smile:
Tell me if you’re able to have this working :slight_smile:

I did so and after a while of placing in the command into CMD I get a reply saying Launcher - terminate(true)

I tried inside the .jar and I believe it just means the ports aren’t open because that’s the error I got. maybe some feedback on that with the no gui version?

@hvince95: here are the dropbox links


I hope it will be ok :wink:

yes sure, the thing is that I was not planning to make this public right now, so I made the minimum to be able to run some servers on my home linux server :slight_smile:

I like this game. ;D Especially the graphics.Good job. The only problem was that I was only playing for the first time and I was up against insanely good AI. :emo:

Yes. That’s true, the AI is pretty hard. We figured that out too.
But it’s okey, if you really play much.
I also think that those enemys in the main server are set to the hardest level, so you shouldn’t worry too much. They’re ment to be like that, I guess…

Btw, we also played with and against less strong enemys and that was pretty fun. They’re just the right level.

@matheus23 : yes, the first game we did, where we were never able to win was against bots level hard. And for sure they are hard ( particularly in deathmatch ) :slight_smile: . Then we played versus medium bots and that was more fun :slight_smile:
But I will keep hard as it is and even insane because I think it’s good in a game to have a difficulty level that can be really challenging … and I also know that some skilled players will want this kind of challenge.

@masteryoom : maybe you tried the solo mode ? Actually that’s a bit experimental and to tell the truth I forgot to remove it before posting the game here :slight_smile: In this mode there are 2 bots level hard in a deathmatch, and this is quite a challenge as well … it’s hard to finish first even for me who plays every day :slight_smile:

This solo mode will be a score mode with scores published on internet ( was rebirth idea :wink: ), you will be able to select the map + the difficulty and then you will have to do the best score possible ( score depending on final rank, but also damage done to bots, damage taken, direct hits with railgun and rocket launcher, and time to finish the map :slight_smile: ).

I’m glad you liked it anyway, if you only tried solo, maybe you should try also to create a local server, you will be able to adjust the bots level as you wish :wink:

Awesome game, dropbox link worked perfectly.
Thankyou!

@deathpat: I did do it in solo mode.(or maybe it was me being really bad at the game that I thought it was too hard)Is there an option to change the dificulty level?

hi,
I tried running it in Linux with Dual monitor setup.
It split up into 2 monitors.

@hvince95 : you’re welcome :wink:

@masteryoom : no option for the solo mode yet as it was purely a test :slight_smile: To play against lower level bots, you can just start a local multiplayer game :wink:

@wikes82 : yep matheus23 has the same issue running fullscreen … are you able to change the fullscreen resolution or the one taking the two monitors was the only one available ? ( in options/display ).
The problem here comes from LWJGL ( or linux … ) … a workaround is to play in windowed mode

Thanks for testing anyway :wink:

I could play the game on windowed mode, minor problem is I couldn’t move the window between monitor (the mouse locked inside the window).
btw, It is great game…

either, hold Alt+mouse or alt-tab out of the window…