alt-mouse or alt-tab doesn’t work
but I could use Alt-Space and move the mouse out of the window, but can’t move the game window to different screen.
I’m using Xubuntu btw
Hi I get this error
I think it is because of the call of the “textureSize” function in the fragment-shader.
Somehow my Intel card doesn’t support it I guess.
@Danny02 : Thanks for pointing this, I’ll fix it in the next version ( certainly by simply removing the fragment shader which does basically nothing … )
@wikes82 : I’m doing nothing that prevents swapping between applications with alt/tab or equivalent … so this might be caused by the window manager you’re using ( I don’t know anything about xubuntu, only tested on ubuntu and had no issue with this )
I would be very interested in the source code if you could post it, please
Hi there,
just a bit of an update … I’m currently working on the level editor. I restarted from scratch using libgdx scene2d.ui instead of SWT. It’s working pretty well but I still have a lot to do. I’m quite impressed by how scene2d.ui works even if I was a bit surprised by how the events work ( I still am to say the truth ). Also the skining mecanism is really easy to use and powerful enough to do all I wanted to do
Here are some screenshots :
http://www.daedalus-thegame.com/images/screenshots/editor-gdx1.jpg
http://www.daedalus-thegame.com/images/screenshots/editor-gdx2.jpg
http://www.daedalus-thegame.com/images/screenshots/editor-gdx3.jpg
:o
I’m throwing money at the screen and nothing is happening!
This is free you dont need to throw money! ;D
Release it! Nao!
Anyways, screens look awesome I’m happy you’re still working on it. I lost the believe in it, when I tried to go on a server about 3 or 4 weeks ago, and no server was online :L anyways
ahah thanks for your comments
oh yes don’t worry, I will not give up ! I just stopped my servers because I had no one connecting for a few weeks … and as it’s a home server I prefered to shut it down
I still can’t release the editor now, as it’s far from being complete In its current state, you can only create/modify lights and respawn points. The map that is shown in the screenshots was done with the previous version of the editor, and just loaded in the new one I’m currently working on the floor brush …
You’re level editor seems nice and clear, it’s really promising!
All the textures are gorgeous! You are doing a great job on it !
Last time I played your game, I really enjoyed it. Everything is well done, but the only point that bothered me was the fact that it is almost only focusing on shooting.
But as I said, it’s gorgeous. You really have means to make something big, and I hope for you it will be
Thanks for the nice words
Things might get a little less “shoot all you see” when I will introduce some more gamemodes ( at least CTF … ) … but I have to admit that I like this kind of game ( big fan of Quake3 and Unreal tournament … )
I hope as well I will try to put this on steam greenlight as soon as possible … I will then know if standard gamers ( I mean not developpers ) can be interested in such a game in 2d … suspense
I was about to learn myself some c/c++ because i saw such a beautiful things in c++, but your game makes me choose for java. Btw, best game i’ve ever seen in java, even though it’s still wip.
Languages have nothing to do with the visual beauty of a game. It’s only the art, otherwise language doesn’t matter. A language is chosen based on the needs of the programmer and Java is easy and sufficient
yes, any language will do as long as you have access to a low level graphics API like opengl or Direct3D … so I’m really happy that LWJGL ( or JOGL ) exists in java otherwise for sure I would not have chosen this language to make a game ( and therefore I think I would never have made any game because I don’t want to go back to c++ )
Anyway I’m glad you chose java thanks to me I hope we will see here a project of yours soon
I know that the language has nothing to do with has almost nothing to do with the visual things, i was talking about the game itself… I read everywhere that java is only good for small games and stuff but Daedalus gave me another view of it.
Anyway, I am actually making a game atm (My first lwjgl one) I will call it Zoom, a platformer but don’t know what the gameplay will be like. (Already made the maps with text, the ability to zoom and move the screen).
Greetz magnias.
Who said that? I will hunt them down ;D
Hi,
just a bit of an update with a video showing players casting shadows. I’m quite happy with the result so I though I could share with you
As always, I suggest you to watch the video in HD
Otherwise, I’m still working on the editor, I think ( and hope ) I should be able to provide a fully featured demo soon …
cheers
-Fj975hpmcM
It looks really good so far! Good job
Wow! This is looking really nice!
Looks good, (even looks like this is simple to do for me :
I can’t wait for the D A E D A L U S Editor