Daedalus - no escape

alt-mouse or alt-tab doesn’t work
but I could use Alt-Space and move the mouse out of the window, but can’t move the game window to different screen.
I’m using Xubuntu btw

Hi I get this error

I think it is because of the call of the “textureSize” function in the fragment-shader.

Somehow my Intel card doesn’t support it I guess.

@Danny02 : Thanks for pointing this, I’ll fix it in the next version ( certainly by simply removing the fragment shader which does basically nothing … :slight_smile: )

@wikes82 : I’m doing nothing that prevents swapping between applications with alt/tab or equivalent … so this might be caused by the window manager you’re using ( I don’t know anything about xubuntu, only tested on ubuntu and had no issue with this )

I would be very interested in the source code if you could post it, please :slight_smile:

Hi there,

just a bit of an update … I’m currently working on the level editor. I restarted from scratch using libgdx scene2d.ui instead of SWT. It’s working pretty well but I still have a lot to do. I’m quite impressed by how scene2d.ui works even if I was a bit surprised by how the events work ( I still am to say the truth :slight_smile: ). Also the skining mecanism is really easy to use and powerful enough to do all I wanted to do :slight_smile:

Here are some screenshots :


http://www.daedalus-thegame.com/images/screenshots/editor-gdx1.jpg


http://www.daedalus-thegame.com/images/screenshots/editor-gdx2.jpg


http://www.daedalus-thegame.com/images/screenshots/editor-gdx3.jpg

:o

I’m throwing money at the screen and nothing is happening!

This is free you dont need to throw money! ;D

Release it! :smiley: Nao! :slight_smile:

Anyways, screens look awesome :slight_smile: I’m happy you’re still working on it. I lost the believe in it, when I tried to go on a server about 3 or 4 weeks ago, and no server was online :L anyways :slight_smile:

ahah thanks for your comments :slight_smile:

oh yes don’t worry, I will not give up ! I just stopped my servers because I had no one connecting for a few weeks … and as it’s a home server I prefered to shut it down :slight_smile:

I still can’t release the editor now, as it’s far from being complete :slight_smile: In its current state, you can only create/modify lights and respawn points. The map that is shown in the screenshots was done with the previous version of the editor, and just loaded in the new one :slight_smile: I’m currently working on the floor brush …

You’re level editor seems nice and clear, it’s really promising!
All the textures are gorgeous! You are doing a great job on it !
Last time I played your game, I really enjoyed it. Everything is well done, but the only point that bothered me was the fact that it is almost only focusing on shooting.
But as I said, it’s gorgeous. You really have means to make something big, and I hope for you it will be :wink:

Thanks for the nice words :slight_smile:
Things might get a little less “shoot all you see” when I will introduce some more gamemodes ( at least CTF … ) … but I have to admit that I like this kind of game :smiley: ( big fan of Quake3 and Unreal tournament … )

I hope as well :slight_smile: I will try to put this on steam greenlight as soon as possible … I will then know if standard gamers ( I mean not developpers :slight_smile: ) can be interested in such a game in 2d … suspense

I was about to learn myself some c/c++ because i saw such a beautiful things in c++, but your game makes me choose for java. Btw, best game i’ve ever seen in java, even though it’s still wip. :wink:

Languages have nothing to do with the visual beauty of a game. It’s only the art, otherwise language doesn’t matter. A language is chosen based on the needs of the programmer and Java is easy and sufficient :slight_smile:

yes, any language will do as long as you have access to a low level graphics API like opengl or Direct3D … so I’m really happy that LWJGL ( or JOGL ) exists in java otherwise for sure I would not have chosen this language to make a game ( and therefore I think I would never have made any game because I don’t want to go back to c++ :smiley: )

Anyway I’m glad you chose java thanks to me :slight_smile: I hope we will see here a project of yours soon :wink:

I know that the language has nothing to do with has almost nothing to do with the visual things, i was talking about the game itself… I read everywhere that java is only good for small games and stuff but Daedalus gave me another view of it.
Anyway, I am actually making a game atm (My first lwjgl one) I will call it Zoom, a platformer but don’t know what the gameplay will be like. (Already made the maps with text, the ability to zoom and move the screen). :slight_smile:

Greetz magnias.

Who said that? I will hunt them down ;D

Hi,

just a bit of an update with a video showing players casting shadows. I’m quite happy with the result so I though I could share with you :slight_smile:
As always, I suggest you to watch the video in HD :wink:

Otherwise, I’m still working on the editor, I think ( and hope ) I should be able to provide a fully featured demo soon …

cheers

-Fj975hpmcM

It looks really good so far! Good job :slight_smile:

Wow! This is looking really nice!

Looks good, (even looks like this is simple to do for me ::slight_smile:

I can’t wait for the D A E D A L U S Editor :slight_smile: