thanks for your comment ! For the rotating camera, you’re actually not the first one to ask
My first intent when starting to make this game was to reproduce the controls of a FPS in 2D so for sure I will keep this. Then for having an optional different control scheme, my main objection is that the conditions for playing will not be the same for all the players (different view distance …) … so it might not be fair … but in the end I’m not sure anymore I will think again about this
ok so here is the latest version of Daedalus :
D A E D A L U S 0.1.9
What’s new :
- new game mode : team deathmatch
- pickable weapons/ammo on the maps
- bots able to pickup weapons and health when needed
- enhanced bots pathfinding
- players name displayed ingame when in the same team or dead
- new network lobby screen
- enhanced background in the menus
- smooth transitions between menu screens
- ingame background music
- default resolutions always available for windowed mode ( for matheus23 )
There was something available in the previous versions, but I think that nobody noticed
In the display options, there is “Total FOW mode”. If you enable it, all the areas of the map that are not visible by the player are completely black. This produces a kind of 3D effect + it helps focusing on what your player can actually see . I’m not sure if I will keep this, but it was only a few lines of codes to do it, so I’ve put it optional. If you try, please tell me what you think of it
Here is also a version with debug activated. In game you can press F1 to F10 to toggle debug infos. There is also an additional menu in the options ( in game again ) to toggle some more things.
>>> daedalus 0.1.9 debug
can’t wait to read your feedback
cheers