Daedalus - no escape

@Exception_e : thanks, I’m glad you like it :slight_smile:

I’m a bit surprised, I checked the specs of the video card and it’s almost the same as one I’m testing on ( radeon 4550 ) :frowning: Can you please give more details on what happens ? You can’t run the game at all ? ( not even the menu ?) Do you have an error message ? Can you check your home folder in .shoot/0.1.4/daedalus.log to see if there is an exception ?
Thanks ! :slight_smile:

I have played with the bots for a while. What I can say is that This game is awesome! very polished, good graphic, and addictive indeed :slight_smile: I will definitely give it a 9/10.

The only downside is that it requires a real graphic card to play. The computer i have at work is equipped with a radeon 3450, it failed to run the game even though it has an i7 for CPU.

@Exception_e : thanks, I’m glad you like it :slight_smile:

I’m a bit surprised, I checked the specs of the video card and it’s almost the same as one I’m testing on ( radeon 4550 ) :frowning: Can you please give more details on what happens ? You can’t run the game at all ? ( not even the menu ?) Do you have an error message ? Can you check your home folder in .shoot/0.1.4/daedalus.log to see if there is an exception ?
Thanks ! :slight_smile:

[quote] Can you please give more details on what happens ? You can’t run the game at all ? ( not even the menu ?) Do you have an error message ? Can you check your home folder in .shoot/0.1.4/daedalus.log to see if there is an exception ?
[/quote]
Nothing happened at all when I clicked daedalus.exe. You can find the exception message below. However it works like a charm on my home pc which has a GTX580.

java.lang.RuntimeException: org.lwjgl.LWJGLException: Pixel format not accelerated
	at com.deathpat.shoot.b.b.g.a(WindowManager.java:128)
	at com.deathpat.shoot.b.a.d(Engine.java:219)
	at com.deathpat.shoot.d.d(GameEngine.java:56)
	at com.deathpat.shoot.b.a.fe(Engine.java:178)
	at com.deathpat.shoot.Daedalus.<init>(Daedalus.java:54)
	at com.deathpat.shoot.Daedalus.main(Daedalus.java:38)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
	at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)
	at org.lwjgl.opengl.WindowsPbufferPeerInfo.<init>(WindowsPbufferPeerInfo.java:47)
	at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:718)
	at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)
	at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:219)
	at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)
	at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)
	at com.deathpat.shoot.b.b.g.a(WindowManager.java:111)
	... 5 more

Ok, It turned out to be a opengl driver issue. After I have installed the latest ati driver from AMD, the game runs flawlessly ;D

[quote] Can you please give more details on what happens ? You can’t run the game at all ? ( not even the menu ?) Do you have an error message ? Can you check your home folder in .shoot/0.1.4/daedalus.log to see if there is an exception ?
[/quote]
Nothing happened at all when I clicked daedalus.exe. You can find the exception message below. However it works like a charm on my home pc which has a GTX580.

java.lang.RuntimeException: org.lwjgl.LWJGLException: Pixel format not accelerated
	at com.deathpat.shoot.b.b.g.a(WindowManager.java:128)
	at com.deathpat.shoot.b.a.d(Engine.java:219)
	at com.deathpat.shoot.d.d(GameEngine.java:56)
	at com.deathpat.shoot.b.a.fe(Engine.java:178)
	at com.deathpat.shoot.Daedalus.<init>(Daedalus.java:54)
	at com.deathpat.shoot.Daedalus.main(Daedalus.java:38)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
	at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)
	at org.lwjgl.opengl.WindowsPbufferPeerInfo.<init>(WindowsPbufferPeerInfo.java:47)
	at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:718)
	at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)
	at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:219)
	at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)
	at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)
	at com.deathpat.shoot.b.b.g.a(WindowManager.java:111)
	... 5 more

Ok, It turned out to be a opengl driver issue. After I have installed the latest ati driver from AMD, the game runs flawlessly ;D

cool, that’s the way I like issues to be solved … without any work from me :slight_smile:

cool, that’s the way I like issues to be solved … without any work from me :slight_smile:

this game is amazing! Well done gameplay was very enjoyable

this game is amazing! Well done gameplay was very enjoyable

thanks wreed12345, I’m glad you like it :wink:

Here’s a small update: I implemented a greyscale fog of war with a cool smooth transition between the fog of war and the visible map:


http://www.daedalus-thegame.com/images/screenshots/tigsc6.jpg

cheers

That looks even more lovely now!

Cas :slight_smile:

thanks wreed12345, I’m glad you like it :wink:

Here’s a small update: I implemented a greyscale fog of war with a cool smooth transition between the fog of war and the visible map:


http://www.daedalus-thegame.com/images/screenshots/tigsc6.jpg

cheers

That looks even more lovely now!

Cas :slight_smile:

So freakin awesome!

Very cool gameplay, Im gonna search my Steam acc and vote yes :smiley:

But 1 question…

Will you please make an option (by controls or so) that when you play classic mode (with the other mode I get headaches) you can set off/on the moving screen while rotating… (Its really annoying, gives me more headaches and Im better without)

Isn’t it called dynamic screen in official terms?

Thanks for this great experience!

And I hope you will become a millionaire with this, so you can keep making games forever!

And last but not least, the graphics are stunning!

So freakin awesome!

Very cool gameplay, Im gonna search my Steam acc and vote yes :smiley:

But 1 question…

Will you please make an option (by controls or so) that when you play classic mode (with the other mode I get headaches) you can set off/on the moving screen while rotating… (Its really annoying, gives me more headaches and Im better without)

Isn’t it called dynamic screen in official terms?

Thanks for this great experience!

And I hope you will become a millionaire with this, so you can keep making games forever!

And last but not least, the graphics are stunning!

@princec: thanks, I think it’s getting real close to the awesomeness of droid assault now :wink:

@Herjan: I have no idea about an official name but I think I understand what you mean … and in fact I already implemented it some time ago ( it’s just not included in 0.2.1 :slight_smile: ). It’s another control mode ( so 3 in total ) based on the classic one except that the player is always centered in the screen. Is it what you mean ?

Upvoted on Steam. :point:

This is an amazing game.
I can’t believe I haven’t tried it before now.

This game gets so much better every update! This was one of the first projects that I saw on this site and I am so happy that you continued to work on it. In fact, you were one of the big motivations in my early development when you said you had only started OpenGL a couple months prior! Thanks for the wonderful game.