Daedalus - no escape

@princec: thanks, I think it’s getting real close to the awesomeness of droid assault now :wink:

@Herjan: I have no idea about an official name but I think I understand what you mean … and in fact I already implemented it some time ago ( it’s just not included in 0.2.1 :slight_smile: ). It’s another control mode ( so 3 in total ) based on the classic one except that the player is always centered in the screen. Is it what you mean ?

Upvoted on Steam. :point:

This is an amazing game.
I can’t believe I haven’t tried it before now.

This game gets so much better every update! This was one of the first projects that I saw on this site and I am so happy that you continued to work on it. In fact, you were one of the big motivations in my early development when you said you had only started OpenGL a couple months prior! Thanks for the wonderful game.

Amazing game, upvoted on Greenlight and would love to see it on Steam.

Amazing game, upvoted on Greenlight and would love to see it on Steam.

cool, thanks guys :wink:

another small update, I implemented a kind of fake 2d ambient occlusion, here’s the result :
(click for hires images)
WITHOUT:

http://www.daedalus-thegame.com/images/screenshots/layers-noao.jpg

WITH:

http://www.daedalus-thegame.com/images/screenshots/layers-final.jpg

here’s the light map:

http://www.daedalus-thegame.com/images/screenshots/layers-light.jpg

Definitely have to zoom the two shots to tell the difference. Seriously purty-looking either way :slight_smile:

cool, thanks guys :wink:

another small update, I implemented a kind of fake 2d ambient occlusion, here’s the result :
(click for hires images)
WITHOUT:

http://www.daedalus-thegame.com/images/screenshots/layers-noao.jpg

WITH:

http://www.daedalus-thegame.com/images/screenshots/layers-final.jpg

here’s the light map:

http://www.daedalus-thegame.com/images/screenshots/layers-light.jpg

Definitely have to zoom the two shots to tell the difference. Seriously purty-looking either way :slight_smile:

I’m kinda lost in following this game and suddenly it has different interface. Where is the newest DL link? :slight_smile:

I’m kinda lost in following this game and suddenly it has different interface. Where is the newest DL link? :slight_smile:

Look at the boxes in the hallway.

In the first screenshot they kind of look flat, but in the second screen they have depth :wink:

Look at the boxes in the hallway.

In the first screenshot they kind of look flat, but in the second screen they have depth :wink:

yes you’re right, in fact the effect is not very noticeable but it helps to have the walls and obstacles to pop up and be more easily identifiable as obstacles. :slight_smile: This can be toggled in the options, so it’s easier to see the actual difference in game :wink:

Here’s a link to the latest jar :
http://www.daedalus-thegame.com/download/0.2.3/daedalus-0.2.3.jar

it includes:

  • the greyscale fog of war and ambient occlusion (you can toggle them in the graphics options, they are activated by default).
  • I also completely eliminated memory leaks I had ( a headless server was out of memory after running 2/3 days … now I have one running for 2 weeks without any growth in memory :slight_smile: )
  • reduced bandwidth usage of the server
  • changed the player position update in network so that it appears less laggy. The game is now playable with a ping of 100ms. With a ping of 50ms it is almost like in a lan.
  • new control mode “centered” with the player always in the center of the screen and a fixed angle camera. I don’t really recommend it as you have a reduced visibility compared to the bots and to the players using the two other modes … but anyway :slight_smile:

yes you’re right, in fact the effect is not very noticeable but it helps to have the walls and obstacles to pop up and be more easily identifiable as obstacles. :slight_smile: This can be toggled in the options, so it’s easier to see the actual difference in game :wink:

Here’s a link to the latest jar :
http://www.daedalus-thegame.com/download/0.2.3/daedalus-0.2.3.jar

it includes:

  • the greyscale fog of war and ambient occlusion (you can toggle them in the graphics options, they are activated by default).
  • I also completely eliminated memory leaks I had ( a headless server was out of memory after running 2/3 days … now I have one running for 2 weeks without any growth in memory :slight_smile: )
  • reduced bandwidth usage of the server
  • changed the player position update in network so that it appears less laggy. The game is now playable with a ping of 100ms. With a ping of 50ms it is almost like in a lan.
  • new control mode “centered” with the player always in the center of the screen and a fixed angle camera. I don’t really recommend it as you have a reduced visibility compared to the bots and to the players using the two other modes … but anyway :slight_smile:

Cool game but couldn’t get on with the controls, looks very nice but would like to see mouse cursor and be able to move aim quicker, turn 180 by moving mouse over the player.

If I could unlock the cursor I would play this for sure.

Cool game but couldn’t get on with the controls, looks very nice but would like to see mouse cursor and be able to move aim quicker, turn 180 by moving mouse over the player.

If I could unlock the cursor I would play this for sure.

Have you tried the different control modes that you can activate in options -> controls ?

Have you tried the different control modes that you can activate in options -> controls ?

Thanks I will try that now, was very impressed with the menus but too much of an idiot to check for alt controls!