hmm survivor squad… how not to do action sound in a game :emo:
Cas
hmm survivor squad… how not to do action sound in a game :emo:
Cas
Hey,
so here is a new version of Daedalus !
what’s new ?
Download
I tested the mac package on a virtualbox but was not able to really run the game because opengl was not working … so if you test with a mac please tell me if it works or not
The editor
how to run it ?
where are stored the maps ?
They are stored at the same level of the application in res/maps if you have the write permission in the folder, otherwise in your home folder under .shoot/res/maps
how to use a map in the game ?
Once the map is saved, just run the game, your map will appear in the list of available maps. There are no checks in place yet in the map editor to know if the map is valid, so you might be rejected ( or have the game crashed ) when trying to load it
To have a valid map, ensure that you have at least one reachable respawn point, that the map is closed with walls, and that you don’t have pickable elements in unreachable areas
keyboard shortcuts ??
yes … there are keyboeard/mouse shortcuts in the editor, here they are :
HikAlM2-5C8
I think that’s enough I will surely write some tutorials on this later …
cheers
EDIT: don’t spend too much time making maps as I can’t guarantee that the maps done with this release will be compatible with future releases
Awesome! I’m still a big fan of this game, voted on greenlight, and downloading at the moment! Can’t wait to play again!
Hey,
so here is a new version of Daedalus !
what’s new ?
Download
I tested the mac package on a virtualbox but was not able to really run the game because opengl was not working … so if you test with a mac please tell me if it works or not
The editor
how to run it ?
where are stored the maps ?
They are stored at the same level of the application in res/maps if you have the write permission in the folder, otherwise in your home folder under .shoot/res/maps
how to use a map in the game ?
Once the map is saved, just run the game, your map will appear in the list of available maps. There are no checks in place yet in the map editor to know if the map is valid, so you might be rejected ( or have the game crashed ) when trying to load it
To have a valid map, ensure that you have at least one reachable respawn point, that the map is closed with walls, and that you don’t have pickable elements in unreachable areas
keyboard shortcuts ??
yes … there are keyboeard/mouse shortcuts in the editor, here they are :
HikAlM2-5C8
I think that’s enough I will surely write some tutorials on this later …
cheers
EDIT: don’t spend too much time making maps as I can’t guarantee that the maps done with this release will be compatible with future releases
Awesome! I’m still a big fan of this game, voted on greenlight, and downloading at the moment! Can’t wait to play again!
I’ve now tried myself at creating a map, a little bit
Awesome stuff!
It has to be noted, that whenever you create a map and the editor saves it. If it’s not inside ~/.shoot/res/maps
, then you need to move it there (from relative to the executable directory from the editor).
Else, you can’t choose that map
Also, loved making particle effects! Even tough there are only 3 different types available.
I’ve now tried myself at creating a map, a little bit
Awesome stuff!
It has to be noted, that whenever you create a map and the editor saves it. If it’s not inside ~/.shoot/res/maps
, then you need to move it there (from relative to the executable directory from the editor).
Else, you can’t choose that map
Also, loved making particle effects! Even tough there are only 3 different types available.
cool
That’s weird, are you using the jar or the package ? If you’re using the jar, how do you launch it ( double click, command line, from what folder … ) for the game ? The game is reading from the current directory so if you launch using for instance “java -jar ./download/daedalus.jar” it should try to load from the wrong folder.
This is something I may be able to fix … have to figure out how
by 3 types you mean normal/burn/light ? ( by the way I should remove “light” blending as it’s almost never usefull )
cool
That’s weird, are you using the jar or the package ? If you’re using the jar, how do you launch it ( double click, command line, from what folder … ) for the game ? The game is reading from the current directory so if you launch using for instance “java -jar ./download/daedalus.jar” it should try to load from the wrong folder.
This is something I may be able to fix … have to figure out how
by 3 types you mean normal/burn/light ? ( by the way I should remove “light” blending as it’s almost never usefull )
Err, no, I’m starting with the daedalus.sh file
I was talking about the three smoke textures, but actually I don’t even know any other kind of texture which could be useful
I am interesting – you have multiplayer?
Hi works on UDP or TCP
You Create local Lan server or Internet Server,
If Internet
You use P2P or Own server bridge, or simple Own server like host?
Ty
Err, no, I’m starting with the daedalus.sh file
I was talking about the three smoke textures, but actually I don’t even know any other kind of texture which could be useful
I am interesting – you have multiplayer?
Hi works on UDP or TCP
You Create local Lan server or Internet Server,
If Internet
You use P2P or Own server bridge, or simple Own server like host?
Ty
ok that’s even weirder then I’m not able to reproduce on my linux. I’ll send you a jar in MP with some logs activated to try to figure out what’s wrong
There are other textures available, in the emitter click on the texture property ( with the RELOAD button next to it ) to choose the texture to use. The property “texture parts” just underneath is to select what part of the texture is to be used.
it’s full TCP and using kryonet.
The LAN and Internet server actually work exactly the same way. The only difference is that when running an internet server, the server is referenced in a centralized database for other clients to be able to find it, and the ports used are tested to verify that there is no firewall or routing issue.
Then it is a classic model of 1 server with several clients connecting on it. No P2P.
Ty, simple looking way to do P2P on java XD
Or maybe I wrong I think 50%+ ppl have routers or firewalls and don’t know how open ports ^^
ok that’s even weirder then I’m not able to reproduce on my linux. I’ll send you a jar in MP with some logs activated to try to figure out what’s wrong
There are other textures available, in the emitter click on the texture property ( with the RELOAD button next to it ) to choose the texture to use. The property “texture parts” just underneath is to select what part of the texture is to be used.
it’s full TCP and using kryonet.
The LAN and Internet server actually work exactly the same way. The only difference is that when running an internet server, the server is referenced in a centralized database for other clients to be able to find it, and the ports used are tested to verify that there is no firewall or routing issue.
Then it is a classic model of 1 server with several clients connecting on it. No P2P.
Ty, simple looking way to do P2P on java XD
Or maybe I wrong I think 50%+ ppl have routers or firewalls and don’t know how open ports ^^
Reading up on the development of this game was so motivating! I want to code now…
Really good job on this, keep up the good work!
Reading up on the development of this game was so motivating! I want to code now…
Really good job on this, keep up the good work!
I have played with the bots for a while. What I can say is that This game is awesome! very polished, good graphic, and addictive indeed I will definitely give it a 9/10.
The only downside is that it requires a real graphic card to play. The computer i have at work is equipped with a radeon 3450, it failed to run the game even though it has an i7 for CPU.