Real Time Strategy games and First Person Shooters are the most popular game genres there is. But I’ve been thinking about how these two could be combined to provide a new type of gameplay, a First Person Real Time Strategy (FPRTS).
There is a game that I’ve played alot and enjoy, called BattleZone II. It provides this type of gameplay I’m talking about, but it is the only one in existance that I know. The gameplay this game provides it extraordinary, and even though it’s a 7 year old game I prefer to play it over all these new games.
BattleZone II provides the multiplayer gameplay from Battlefield, team play and cooperation, and the strategy from Warcraft/Starcraft/C&C’s.
Imagine a multiplayer game where there are 2 teams playing against each other, and 4 or 5 people in each time. In each team there is 1 base commander, responsible for building the base, and building units/defense structures. Just like in C&C, except this base commander is in-the-game, a soldier, that is inside some vehicle. The other players on this team are “thugs”, or “pilots”, for the base commander. They are soldiers, but pilot vehicles to cover the terrain and fight the enemy team.
The goals in the game is to build a base, secure resources (like in c&c), fight for terrain dominance, advance the tech tree, build superior weapons and units, and destroy the enemy base with assault with help of all sorts of AI units.
What I feel like is missing from RTS games is the sense of being-in-there, and not just controlling stupid AI units like you were a God. I want to take charge of the meanest biggest unit there, like some Mammoth Walker, and put some cool weapons on it, and slaughter the enemy units and base.
And then, in games like Battlefield, you have this sense of being-in-there, but still, you’ve lost the gameplay that RTS games provide, with a base, structures, tech tree, resources etc.
So, would you like to see games like this?