I rember battle zone and how it didn’t work, the interface wasn’t as bad as what we would expected at the time I remember your own ship beeing a tad overpowered which was needed cause as with any RTS most managing is done at the front line and well it’s hot over there… you get the point.
I’ve seen plenty of RTS which didn’t require stratagie that versus FPS which required strategy to survive, same goes for teamwork. and no a FPS doesn’t need to be slow like CS to involve teamplay, actualy I found CS to be lacking it, but I’m getting to much into my personal opion now. Renegate did feature blowing up buildings if I remember correctly, building stuff has beeing around in FPS for quite some time, I remember a mod of UT 99 but I’m sure there games before that, first ones mostly incorparated building a turret, Farcry (I think) featured some more turrets, walls and complete bunkers. On the other side RTS seem to involve more and more fast clicking everyday with the hero super unit thing RTS flirts with FPS as much. Altough FPS way is more evident.
but you see the same problem popping up: RTS game is a full time thing FPS is a fulltime thing. take Warcraft 3 I simply pump up my Hero to a godlike status or build some funky army but I never get around to do both. Same with BF2 a commander can do some shooing, but not fly a plane well that has todo with the way the game is but the whole BF2 bit is still simplistic inmagine if you take the full scala of managing an army.
about incoperating both tis difficuld, difficult as in I don’t see an option, some wonderfull visionairy might. there is ofcourse room for stonger hybirds, blends but you are gonna have to drop some elements a person only has so much time.