Bloodridge

How does auto-aiming work? I have a checkbox for enabling/disabling it in the new version but i can’t spot the difference. I’m still firing arrows into the sky even with auto-aiming enabled and enemies in front of me… ???

Strange! The crosshair should jump to any nearby enemies and change to a targeting cross… Seems to work fine for me - Where in the game is the problem most evident?

I’ve tried the town-mission. The crosshair stays up in the air (and the arrows fly there, too) while the spiders are attacking me.

I played again too. Now I was even able to get over the first mission…

Egon… you should click and drag to move the aim around… auto-aiming works when you are aiming very close to the target and then aim jumps to target…

some feedback…
It is very hard to aim and do anything right in this game for me… I can’t get used to drag to move aiming pointer… it if would work mith just moving the mouse without LMB and if hero would sidewalk on A and D and not rotate it would be much better…

Also dragging an aim all the way to myself and shoot at myself to heal me felt a little non-obvious. if autoaim would be more analog (maybe swing a little forth and back) and would take effect much earlier (more farther away) then it would maybe be better for IMO.

I very mich like the lightmaps on town level… it gives good ambiental feeling even with such low resolution.

[quote=“EgonOlsen,post:43,topic:29395”]
You still have to aim - the crosshair should lock on when it’s near an enemy. Is that the problem?

[quote=“jankoM,post:44,topic:29395”]
I agree, but in an applet you can’t capture the mouse for full mouselook (more’s the pity!) A & D do strafe with the LMB down…

Hmm… so if I ducktape the LMB down then I get the game I want :). I will try and report you soon.

Yes. I expected it to be more “auto” than it actually is… :wink: But it’s still quite confusing to move around, aim and shoot at a time. Because capturing the mouse isn’t an option, maybe something like Jade Empire does is: It locks you onto a target as soon as a battle begins and everything that you do (kicking, firing…) is done to that target from there on. If you want to switch targets or move around freely, you can do this too, but if you don’t, you can concentrate on battling that one target without having to care about aiming or focusing the target. Works very well.

What if you make it so that mouse (without lmb down) moves only the aim around current view and if you click somewhere your view changes so that it centers to that point? (just a thought … I am not expert in this)

And how about adding an option to play with full screen size but without the pixel doubling? My Core2 Duo cpu can handle software rendered scenes at that full resolution at 20fps, so i could use that to improve image quality.

[quote=“EgonOlsen,post:49,topic:29395”]
I hear and obey! New vers. 0.0.9 posted with hi-res option.

[quote=“EgonOlsen,post:47,topic:29395”]
You could well be right - I think I need to do a test version where the player locks onto an enemy in this way and see how it plays…

Works great with a steady 20fps… ;D

Cool - Good suggestion! ;D

Version 0.0.10 posted;

Here’s a treat for the weekend: weapon 7, a flamethrower! Toast those spiders!

Ahh core duos. Wonderful processors :smiley:

Edit: Commenting on recent update. Flamethrower looks cool but I feel like I should be able to move and cast it at the same time. Practicing on the little dummy things it’s not drastically overpowering vs the sword but you lose the ability to move. Could you experiment with adding this, maybe make the mana go down a bit faster?

This game is GREAT!!
I think it is one of the best games on this forum!
If i was you all id work on now is:
New levels
New spells
Maybe even multiplayer?

Anyway, this is awsome!

the flamethrower is a great add

keep it up

[quote=“nva225,post:54,topic:29395”]
Yup! Just posted version 0.0.11. You can now move while flaming & I’ve made it twice as powerful and use twice as much manna as before.

This is a pretty fun game! Keep getting killed by those svarts though!

Game froze after restarting the town level for a third time:


loading character data file - please wait...
char loaded:healthcrystal
jim has spawned at (0.0,-5.9999924,-110.0) status=3
a spider has ressurected at (108.0,-5.999995,-260.0) status=3
a spider has ressurected at (-201.0,-5.9999895,-431.0) status=3
a spider has ressurected at (-435.0,-71.99999,-964.0) status=3
a svart has ressurected at (-462.0,-71.999985,-358.0) status=3
a svart has ressurected at (-1285.0,-71.99998,-334.0) status=3
a svart has ressurected at (-1895.0,22.000017,-648.0) status=3
Exception in thread "Thread-6" java.lang.NullPointerException
	at o.a(Unknown Source)
	at v.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)

[quote=“PeterB,post:58,topic:29395”]
Those svarts are tough! I think the last one in town (with the bombs) is maybe too much for the easy level - even I can’t get by him every time!

[quote=“PeterB,post:58,topic:29395”]
My first bug :’( Thanks for report though! I traced the crash to the missile tick event - did it crash immediately it loaded or did any weapon get used first?

Minor update 0.0.12;

  • Health gems added to town.
  • Firing made more responsive.