Bloodridge

I started in town, got killed by a svart, restarted and got killed by a spider (lol), restarted and got killed by a svart again. When the game restarted, it showed the scene at the start of town when the guy gets dropped into the start point, and the dude - Jim - was still in the air when the error happened.

Hope this helps!

Hi again!

I played with your game with a more powerful computer. I’ve got 20 FPS. You have been doing an excellent work! It becomes more pleasant and more interesting! The flamethrower is really fun, the gameplay becomes nicer but maybe you could find a better keyboard configuration to allow stafe. It is a bit difficult to strafe by maintaining pressed the left button of the mouse :(.

On the other hand, maybe you could reuse humanoïd models to improve the animation of your main character. I need to explain what I mean : in an extern module of my game, I move a MD3 model which has been drawn by someone else. As the vertices have been computed thanks to motion capture, it is more realistic. Maybe you could find a model of man with realistic movements as I did for this imitation of Lara Croft (look at the screenshot on the discussion concerning my game). If you need a MD3 loader, mine is still working and the source will be put on my website in a few weeks. I know that your priority is to improve the gameplay… do as you wish and thank you for your game.

Hi! I have had a link to your website on mine. I want to allow other people to know your work.

Works on Mac OS X Safari browser 1.8 ghz single G5 processor 2.5 gb ram. It’s a bit ugly and was slightly choppy, but certainly playable. I also have a lot running on my machine right now (only 50% of my processor could go to your game), so that may affect things.

Version 0.0.13 now up.

  • New ‘Maze’ solo mission added (v. tricky!).
  • ‘Double-fire’ glitch fixed.

[quote=“Demonpants,post:64,topic:29395”]
Good to know - thanks!

I’m still having problems to get used to the controls. I’m not sure why exactly, but i can’t move and aim at the same time. I have the feeling that i’m not dying because of the game being too hard but because of me being unable to do what i want to do (i.e. hit the enemy… ;D ). Maybe full mouse aiming for the bow and the magic missles and these things is an option?

[quote=“EgonOlsen,post:66,topic:29395”]
They’re the same as Wolfenstein et al only with the LMB held down… I tried full mouse aiming but there were problems with enemies that you could see but where there was no line of sight from your character. I keep dying because the game’s too hard!

Hi! It is sometimes a little bit too much dark. Can you put a mechanism to increase the ambient luminosity? Thank you for your pleasant game. ;D

It is quite beautiful with “high graphics mode” enabled. But the way of touching enemies is unprecise. I can kill a spider with my sword without crouching down even though it is on my feet! Good luck.

Where can I find the source code of “Bloodridge”? Is it an open source project?

Quick tip: Keep posting JNLP links so people looking at the end of the thread can quicky try it out again :wink:

Cas :slight_smile:

[quote=“gouessej,post:69,topic:29395”]
I don’t intend to make the source available but if you’ve any code-related questions I’ll be happy to answer them!

[quote=“princec,post:70,topic:29395”]
Good Point! I’ve put the link as my signature…

Why don’t you intend to make the source available? Is it only because it is uncommented or dirty? Do you think it is ethical to hide your source code? Do you think that your code could not be reused for another project? Mine is available (but dirty). I know that the MD3 loader has been reused as a standalone program, not as a component. Making the source code available can help people to start “not from scratch”. If Vincent Stahl had not made d3caster source code freely available (www.stahlforce.com), my game would have never been created. If you put your source code online, I would be able to check if it is realistic to plan to rebuild your game around JOGL without raycasting and someone else might be interested in reusing your code for its own project.

[quote]…Do you think it is ethical to hide your source code?..
[/quote]
Well, AFAIC there’s nothing UNethical about not releasing source code if you don’t want to.

I don’t agree with you. You can have a different ethic, you may consider that this kind of choice has nothing to do with ethic if you see it only on your viewpoint, on YOUR own ethic. On MINE, it is different. Releasing the source code has a meaning, doing the opposite too. It is a choice, then there are some justifications and I would like to know them. Maybe the author of Bloodridge has excellent reasons to justify not to release its source code. According to my own ethic, it depends on the justification but refusing to release its source code may be considered at something unethical. It does not mean that I think that everyone should agree with me and everyone has no obligation of having the same ethic. Is that clear?

Sir, Yes Sir! :slight_smile:
I’m glad you agree that not releasing source code is not necessarily unethical, but I see your point.
I’m just not so strict about these things, so I just reserve the right to not release source code when I think the source code of my hackery won’t do anybody any good, or when I just can’t be bothered to. And I’m glad I’m not hindered by ethics to start coding because they dictate me to release the source afterwards. But maybe this deserves another discussion, in another thread…

It’s everyone’s own decision. You may not agree with a decision but you can’t define your own “ethic”. An ethic is something everyone in a society/community agrees to to seperate good from bad. Defining your own ethic based on your opinions is pointless and calling somebody’s decision to not release the sources as unethical is an insult.

Blimey! Steady on chaps! :wink:
Nothing to do with ethics at all - the Bloodridge source is pretty meaningless without all the ancillary stuff (tools, editors, models, textures &c). It’s an awful lot of stuff (not all of it in java either…)
None of it’s secret though - if anyone has any ‘how did you do that?’ or ‘can I have the code which does X?’ type questions I’m quite happy to help them out in the same way that people have helped me out in the past.
Not so much ‘open source’ as ‘ajar source’ - if you get my drift!

I disagree with you but as it is not the subject of this thread, I won’t develop. No, you can have a personal definition of ethical rules if you disagree with the ethical rules of your society. If you lived in Turkey, maybe you wouln’t accept to kill your wife if she was not faithful. It means that you can take a distance from the ethical model chosen by a human group.

Ok, I see. But you may underestimate the interest of your source code even though your set of programs seems to be complicated. Mine too. I have put all the tools to build some simple maps into the source zip file. Then, someone can create his own maps for my game. I wanted to know your position, it’s ok now.

As your game is not open source, I can’t check it by myself. Does your game engine use the Pixel Buffer Objects? If you use jPCT, by default, I assume that you don’t use them. It could increase the speed of your game noticeably and I’m not sure that it is complicated to use. It looks like Vertex Buffer Objects. Would you be interested in this? It requires the extension “GL_ARB_pixel_buffer_object”.